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I also may end up in the same situation because I too, have a very specifically defined principle. I can 'draw my line'.
If FFA PvP Zones are a First Order Win Condition for this game, I'm out.
Not because I don't like them, even, but because I don't ever seem to like the community of games where that is the case.
By the nature of a temporary zone, particularly one under the control of players (Caravans, Node Siege Ruins, etc), it CAN'T in itself be a true First Order Win Condition, so I support those entirely. You can add a LOT of them before I even start to worry.
But 'Open Seas are the most rewarding so they are the most risky' is a strong hint that they are at least in competition for First Order, especially if ships can be maintained without having to interact as much with harbor nodes or their politics (whether that's by having people on land bring resources, or just being able to keep yourself going at sea based on what is out there).
And I too, will test. Probably even play for a while before the game reaches the point where most stronger groups are starting to use that Win Condition (again, if it is one). Already paid for it, not gonna ditch right away. But that's how precisely I can define it. "I'll play until the point where being at Sea is a First Order Win Condition".
You could say that I have more of a problem with the reasoning for the Zone than the Zone itself, therefore.
But to speak to the OP, a very temporary zone, one that is explicitly a RESULT of an Objective based PvP situation, is very difficult to 'turn into a First Order Win Condition'. Usually you PAY resources to get that far.