Another area perma flagged for PVP?

Post by Depraved on 2022-10-21 22:09:43

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Post by JustVine on 2022-10-21 22:11:07

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Temporary conflict points? Battlegrounds were always going to be temporary sporadic events that you could steer around and avoid. Caravans same thing. That is very different from 'static permanent corruptionless zone that makes exploration in that zone always flagged'

Post by Mag7spy on 2022-10-21 22:37:43

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Post by Ludullu on 2022-10-21 22:53:11

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This article says that NW had its change from survival to what it is now during the alpha stage of the survival version
https://www.rockpapershotgun.com/new-world-developer-interview

And this change is considered one of the hugest fuckups in mmos (well, considered that by the pvp community obviously) because it did a 180. Now obviously Intrepid didn't do a full 180 quite yet, but changing half of the world's rules is quite close to that imo. And with the ruins mechanic change we're now setting a precedent and an exact direction ("2 points make a line" and all that) for the design of the game.

I'm not saying that Steven's about to make Ashes a ffa pvp game, but the direction of the changes is definitely pointing there.

Post by Mag7spy on 2022-10-21 22:56:36

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Post by Mag7spy on 2022-10-21 23:07:22

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Post by Ludullu on 2022-10-21 23:09:52

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Yeah, this is why I'm waiting for more info to have a final opinion on the change.

Post by Depraved on 2022-10-21 23:11:53

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Post by JustVine on 2022-10-21 23:12:01

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I saw it as just Noaani's opinion on the matter. And even if I personally like the change, I was also quite shocked when Steven announced it because it is in fact a huge part of the world that has a completely different set of rules of existence now. And I definitely see how and why someone would be quite displeased with this change.

But I'd really have to see their plans for open seas content in order to really understand the reasoning behind the change. If they plan to have a ton of mobs in the water that a ship full of PKers can easily grind to remove their corruption and those mobs are in bumfuck nowhere, then, yeah, corruption at sea wouldn't really matter either way.

But if there's only a few bosses and a few fishing spots there (with maybe underwater treasures) - I see no real point in changing it to ffa pvp zone other than the "AA had it this way" one.

At which point we come to Dygz' supposition that this change came directly from Steven due to there being no Lead Designer to argue against said change. And I personally agree with Dygz' point because I remember quite a few moments during dev streams where Steven and Jeff had differing povs on things. And while Steven would often say "nah, this is how it's gonna be", the sheer fact that the povs were different would indicate to me that outside of dev streams there'd be a long discussion about that design point and Jeff might've just not wanted to undermine his boss in front of thousands of people by arguing against that point.

And now that the Lead Designer is gone we have Steven who keeps saying "this is how it's gonna be" and pretty much no one there to say no or to at least argue why it might be better to not change the design direction. Now, I agree with Steven's design for the most part, mainly because he comes from the games that I myself loved (or would've loved in case of early AA), but what I love is obviously far from what most people love so I think it's not the best situation when every design change follows my preferences :D

But as we all keep saying, we gotta test it all in alpha, otherwise this whole discussion is someone pointless, outside of the sheer fact that we show Intrepid that there's people who're dissatisfied with the change.

I hope there are more people like you that don't feel a need to say anything because you have already said it. I don't always agree with you but I continue to appreciate your ability to see things from a perspective outside your own.

Post by Ludullu on 2022-10-21 23:31:41

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Yeah, it's obviously within the overall design direction, but, as Steven himself said, it was a change from whatever the previous design was. And while the change itself is fairly small compared to the open seas one, it's still a change towards more pvp, which was my point.

Now what I'd love to get from Intrepid in these next few dev streams is any good info on the pve side of things. Yes, we've seen a few new mobs here and there, but what about AI, what about boss design, what about mob/boss abilities, etc etc etc. We're coming closer and closer to alpha2, but we've barely heard anything about their progress on their pve promises, namely the "<10% of players can clear this content" type of stuff. Are they even working on that right now?

In other words, I want some counterbalance to all the pvp changes we've seen so far.

Post by CROW3 on 2022-10-21 23:38:20

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Post by Mag7spy on 2022-10-22 00:57:40

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Post by Ludullu on 2022-10-22 01:12:52

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B)

Post by Sathrago on 2022-10-22 02:06:36

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Post by Ludullu on 2022-10-22 02:15:50

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Steven himself called them "small skirmishes" that then lead to bigger longer fights, but even the bigger fights are all temporary (well, outside of open seas). And guild/node wars that could be linked to these battlegrounds are all opt-in by definition.
https://ashesofcreation.wiki/Open_world_battlegrounds

Post by Azherae on 2022-10-22 02:29:34

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Well, that's the Curse of Ambiguity.

We all interpret it however makes the most sense to us.

Post by Dygz on 2022-10-22 03:03:47

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Post by Sathrago on 2022-10-22 03:14:29

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Post by Ludullu on 2022-10-22 03:21:11

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I don't think a single mechanic in the game comes anywhere close to that though. So I really dunno where you got that assumption from.

Ruins now miiiiight be close to that, but I don't think that mobs will be present anywhere in the ruins so that part's out the window. But ruins are also a thing that has just been announced and nothing like it was present in the design before them.

Maybe you were mistaking battlegrounds for guild wars? Cause what you've described is somewhat similar to them? People will have some goals that happen in the open world, there'll be mobs, pvp between the warring guilds and the war goals can range from kills to the capture of some relic-type things. But even then, it's not a location (or "arena") that anyone can enter and be flagged for pvp. It's a process that involves just two guilds, so it doesn't really fit either.

Post by Sathrago on 2022-10-22 03:27:44

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Post by Okeydoke on 2022-10-22 03:34:13

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Post by Noaani on 2022-10-22 07:49:33

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Post by Strevi on 2022-10-22 08:02:02

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Post by Azherae on 2022-10-22 08:06:16

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So, to be clear, you believe that Dygz is so important that his choosing not to play will make the game worse?

I mean, you probably meant he won't leave forums, but why does it even matter?

If the game would have to change to make people like Dygz happy enough to play, and you think that would make it worse, then you shouldn't care at all if they play or not.

Post by Strevi on 2022-10-22 08:47:02

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Post by Noaani on 2022-10-22 10:32:41

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Post by Veeshan on 2022-10-22 11:48:37

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Post by Noaani on 2022-10-22 12:35:06

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Post by akabear on 2022-10-22 12:56:30

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Post by DarkTides on 2022-10-22 12:59:08

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