Post by Azherae on 2022-10-21 18:35:42
I think I have a more concrete example
@Ironhope
"You have reached level 2, please choose between the following abilities so we know which Variant you are playing:
[1] Judgement: Smite your enemy with a Hammer and weaken them
[2] Devotion: Heal your ally."
I am a 'misdirection' Cleric (just assume it's the same as any other 'standard Healer fantasy'). I choose Devotion.
"You have reached level 4, please choose between the following abilities so we know which Variant you are playing:
[1] Judgement: Smite your enemy with a Hammer and weaken them
[2] Castigation: Strike your enemy with a magic whip."
[3] Devotion II: Heal your ally, but better."
[4] Blessing: Heal your ally, but on a delay."
I am still the same style of PLAYER, here it makes a little difference because I wanna do SOME damage. Castigation.
"You have reached level 4, please choose between the following abilities so we know which Variant you are playing:
[1] Judgement: Smite your enemy with a Hammer and weaken them
[2] Castigation II: Strike your enemy with a magic whip."
[3] Devotion II: Heal your ally, but better."
[4] Blessing: Heal your ally, but on a delay."
Now I take Blessing, again, 'normal healer'.
Most games tell you 'here are the skills and talents for your class, pick the ones you like the best. But almost all those games, lots of people pick 'the best ones'. Or the game makes it simple, it 'chooses for you'. It never really asks you this. Or worse, they do both. They choose a sub-path for you and THEN tell you to choose some options anyway with the 'options' not really mattering to the sub-path because all they do is make you slightly more like one of the others instead of more effective at your 'class fantasy'.
Ashes in Alpha-1 didn't do that.
You take Judgement, Castigation, Judgement II, decide if you even care about taking EITHER healing spell.
I take Castigation, both healing spells, and never touch Judgement. I'm not a Templar.
This could start a whole argument about how 'If I play Cleric but I don't heal, people won't group with me!', but that's just a delay on something that was going to happen anyway IF it was going to happen. If you picked a DPS Cleric and it didn't do enough DPS, the sort of person that would never pick you for DPS role is never going to pick you anyway because you tried to blend DPS and 'healer' in the first place and that sort of person doesn't like hybrid builds.
Or, DPS Cleric will just WORK and there is some group out there where you fit perfectly. Point is, that 'problem' isn't the one you care about here. You care about 'feeling like a Templar'.
2Handed Hammer. Heavy Armor. Judgement, Castigation, Judgement II, passives that make you hit harder. If you can't DPS at that point, that is your problem, not 'do you feel like/appear to be a Templar'. If Ashes' MAIN skill Trees for Cleric don't allow you to choose a group of skills that fall under your class fantasy of 'Templar'. It doesn't matter what your Augments do exactly . You mostly want those because they probably offer more useful effects/changes to the TYPE of skills a Templar picks, theoretically you shouldn't need them. It's like being able to choose 'Judgement IV' at level 25 and having your "Judgement IV" be a Templar-exclusive version.
You already did the 'usual thing' and raised Judgement up to Judgement III by then, probably.
EDIT: Fixed 'choices' because I'm too ranty to remember how BBCode works.
"You have reached level 2, please choose between the following abilities so we know which Variant you are playing:
[1] Judgement: Smite your enemy with a Hammer and weaken them
[2] Devotion: Heal your ally."
I am a 'misdirection' Cleric (just assume it's the same as any other 'standard Healer fantasy'). I choose Devotion.
"You have reached level 4, please choose between the following abilities so we know which Variant you are playing:
[1] Judgement: Smite your enemy with a Hammer and weaken them
[2] Castigation: Strike your enemy with a magic whip."
[3] Devotion II: Heal your ally, but better."
[4] Blessing: Heal your ally, but on a delay."
I am still the same style of PLAYER, here it makes a little difference because I wanna do SOME damage. Castigation.
"You have reached level 4, please choose between the following abilities so we know which Variant you are playing:
[1] Judgement: Smite your enemy with a Hammer and weaken them
[2] Castigation II: Strike your enemy with a magic whip."
[3] Devotion II: Heal your ally, but better."
[4] Blessing: Heal your ally, but on a delay."
Now I take Blessing, again, 'normal healer'.
Most games tell you 'here are the skills and talents for your class, pick the ones you like the best. But almost all those games, lots of people pick 'the best ones'. Or the game makes it simple, it 'chooses for you'. It never really asks you this. Or worse, they do both. They choose a sub-path for you and THEN tell you to choose some options anyway with the 'options' not really mattering to the sub-path because all they do is make you slightly more like one of the others instead of more effective at your 'class fantasy'.
Ashes in Alpha-1 didn't do that.
You take Judgement, Castigation, Judgement II, decide if you even care about taking EITHER healing spell.
I take Castigation, both healing spells, and never touch Judgement. I'm not a Templar.
This could start a whole argument about how 'If I play Cleric but I don't heal, people won't group with me!', but that's just a delay on something that was going to happen anyway IF it was going to happen. If you picked a DPS Cleric and it didn't do enough DPS, the sort of person that would never pick you for DPS role is never going to pick you anyway because you tried to blend DPS and 'healer' in the first place and that sort of person doesn't like hybrid builds.
Or, DPS Cleric will just WORK and there is some group out there where you fit perfectly. Point is, that 'problem' isn't the one you care about here. You care about 'feeling like a Templar'.
2Handed Hammer. Heavy Armor. Judgement, Castigation, Judgement II, passives that make you hit harder. If you can't DPS at that point, that is your problem, not 'do you feel like/appear to be a Templar'. If Ashes' MAIN skill Trees for Cleric don't allow you to choose a group of skills that fall under your class fantasy of 'Templar'. It doesn't matter what your Augments do exactly . You mostly want those because they probably offer more useful effects/changes to the TYPE of skills a Templar picks, theoretically you shouldn't need them. It's like being able to choose 'Judgement IV' at level 25 and having your "Judgement IV" be a Templar-exclusive version.
You already did the 'usual thing' and raised Judgement up to Judgement III by then, probably.
EDIT: Fixed 'choices' because I'm too ranty to remember how BBCode works.