Post by SongRune on 2022-10-20 15:55:14
When a type of thread like this comes up, it's important to remind new visitors that:
The purpose of the corruption system is to encourage PvP by encouraging players to fight back more, and to PvP more. Corruption is there only to discourage serial ganking, and give uneasy players a way to ease into PvP and get comfortable with it.
Dungeons are one of the places that PvP is most intended to happen. There cannot be a higher penalty for killing players in dungeons because the design intent is for players to fight over good dungeons.
If you're new to Ashes, and the corruption system, you may be interested in reading about the Bounty Hunter system, which grants progression and rewards to players who kill Corrupted players.
This already exists in a different form: The corruption penalties for killing players much lower level than you are much more severe than the ones for killing a player at your level. Your chance of losing gear increases dramatically. Your stats (and ability to fight back) decrease dramatically. Then see above bounty hunting system (or just any indignant passerby that sees you picking on lowbies).
Yeah. This is already done. The PENALTY for killing players lower level than you is much higher. The "flag meter" (I must assume you mean corruption) does increase faster depending on the level difference.
The placement of low-level areas depends entirely on what areas players have leveled up, and will be different on each server to some degree.
As a new visitor, I greatly suggest you read about Corruption in greater depth. Many of the things you are asking for are already in the game, or don't apply to Ashes of Creation.
Remember: You are supposed to be able to kill players who don't want to fight. If you weren't, there would be a hard on/off flag system instead of Corruption. Corruption's goal is to ease players into PvP, and prevent things like the lowbie abuse described. It exists for the sole purpose of solving the problems you seem to be concerned about. It's reasonable to assume it will be adjusted until it does so.
The purpose of the corruption system is to encourage PvP by encouraging players to fight back more, and to PvP more. Corruption is there only to discourage serial ganking, and give uneasy players a way to ease into PvP and get comfortable with it.
We have not received permission from Plasticyeti to share the quoted post.
Dungeons are one of the places that PvP is most intended to happen. There cannot be a higher penalty for killing players in dungeons because the design intent is for players to fight over good dungeons.
We have not received permission from Plasticyeti to share the quoted post.
If you're new to Ashes, and the corruption system, you may be interested in reading about the Bounty Hunter system, which grants progression and rewards to players who kill Corrupted players.
We have not received permission from Plasticyeti to share the quoted post.
This already exists in a different form: The corruption penalties for killing players much lower level than you are much more severe than the ones for killing a player at your level. Your chance of losing gear increases dramatically. Your stats (and ability to fight back) decrease dramatically. Then see above bounty hunting system (or just any indignant passerby that sees you picking on lowbies).
We have not received permission from Plasticyeti to share the quoted post.
Yeah. This is already done. The PENALTY for killing players lower level than you is much higher. The "flag meter" (I must assume you mean corruption) does increase faster depending on the level difference.
We have not received permission from Plasticyeti to share the quoted post.
The placement of low-level areas depends entirely on what areas players have leveled up, and will be different on each server to some degree.
As a new visitor, I greatly suggest you read about Corruption in greater depth. Many of the things you are asking for are already in the game, or don't apply to Ashes of Creation.
Remember: You are supposed to be able to kill players who don't want to fight. If you weren't, there would be a hard on/off flag system instead of Corruption. Corruption's goal is to ease players into PvP, and prevent things like the lowbie abuse described. It exists for the sole purpose of solving the problems you seem to be concerned about. It's reasonable to assume it will be adjusted until it does so.