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I'm on the opposite side of this. To me "pvp" and "pve" are meaningless terms, when talking about the type of the game. I'd much rather prefer if everyone understood the pvx scale and judged games by where they are on that scale.
But it's way easier for the masses to fall into "black and white" mentality instead of a greyscale. And games like wow obviously didn't help with their separation of pvp and pve servers.
The simple problem with the scale is... I don't know a game type where this comes up other than Fighting games actually because no other set of players is masochistic/foolish enough to put up with it...
The fighting game genre is full of what we who partake in it like to call 'One Touch' or "Touch of Death" games. You may have heard of the term.
Basically a sufficiently skilled opponent lands one hit and then uses their combo skill to kill you from there, the entirety of the round is 'avoiding that one hit'. Games can be ranked on a scale of how 'interactive' they are based on this.
But there's also some other terms that I won't get into that rely on that not being true. This is the way in which some things are similar. BDO for example is terrible because technically, it has very little PvP AND very little PvE until a very specific point in endgame/Node Wars.
Your PvP opponent touches you and if they have enough skill, whether or not you die is random. Your PvE opponents, if you have enough skill, could theoretically never touch you.
You can say 'well it has PvE and it has PvP so it's on the scale' but it really isn't either except for a very small subset of situations, and those are the situations in which we judge it, right?
I don't know what PvP games (not just MMOs) you've played
seriously
other than Lineage, but for some people, trying to explain what I just did above ends up sounding like a black and white thing. The PvX term is meaningless because it tries to explain a thing that theoretically exists but that requires a bunch of assumptions to describe.
PvX can absolutely exist, but the way the term is used as we experience Ashes now is about as meaningful as someone saying that DragonBall FighterZ is a 'Strategic Fighting Game'. You can't say it isn't because there is a Strategy (for most people it is 'choose a team with a Touch of Death combo and practice it and then use it when your opponent makes a mistake', preferably learn more than one) but then another entire subset of people that play a different 'part' of the genre will absolutely not accept 'Strategic Fighting Game' as a term and would end up arguing about it the same way we do.
PvX only has meaning in the context of being able to define both the PvP general situation and the PvE general situation. If either is underdefined, some people are going to say 'the game doesn't have that'. And since PvX is supposed to be the blend, the same thing happens. If either is underdefined, the game 'is the other one'.
I'm just saying that it might actually be that 'the masses' actually have enough experience to say 'Ashes is PvP' or 'Ashes isn't PvX' not because they're dismissing the concept, but because the concept doesn't resonate with the word used as yet. So every time we say 'this game is PvX' it just rings hollow.