Dungeon Griefing Idea after Asmongold reacts to Lucky Ghost
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And Steven countered his assumptions with changes to said system. And those changes (on top of the Stat Dampening) make AoC's penalties for going Red muuuch higher than L2's.
So when we said "People didn't PK all that much in L2", you can now imagine that people would PK even less in Ashes. Well, at least if the balancing doesn't change drastically during testing.
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One critique of this video that I have is the "you can't see player hp" point. L2 showed you 0 info about your target's hp values. Ashes will show you, at the very least, how much dmg your target has already received, maybe even their rough hp% values.
In other words it'll be easier to avoid corruption when trying to hit a player who's being attacked by mobs.
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Yeah, that'll come down to mob AI, agro design and class counteragro abilities (if any). I could see a few way of countering that kind of griefing so I'm sure Intrepid has had at least a few ideas too.
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