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So the idea is that priority wise, SoftFlag from Gatherables takes priority first, then 'level', then Adventurers?
Does my character lose their soft flag if I trade the item away? The other character then gets it, right?
Do rare drops/certificates from Adventurers leveling up, count?
This would bring me to my next, very personal complaint. I don't like games where mob drops aren't similar to Gatherables. Similarly, as noted by Depraved, now you've literally 'created a situation where someone can see if to attack another person or not'.
If they have to TEST this, then I think it's worse. They'll just 'follow you around and attempt an attack every time they see you finish gathering'.
I'm not saying this is meaningfully 'worse' than what they have in mind now, but I don't like their current design either. This adds something, it just adds a 'something' that seems to revolve around more people looking for ways to game a system, and oddly, doesn't solve the actual problem I think people have.
"I can't be attacked unless I get something worthwhile attacking me for."
Sure, this lets them run around the game safely, but what exactly is the point of that?
I guess it's hard to precisely make the point, but I agree with many people who think that this game shouldn't be targeted at a certain type of player. And 'the type of player that rejoices when they hear that they can't be attacked unless they get something that is actually valuable and then can be attacked' doesn't seem to me like the target audience. Either because they don't care about the main play loops, or because they won't be happy anyways because they will ask 'how does this help me if I like gathering valuable things'?