Discussion: The connection of Open PvP and Economy & A Soft Flag System that makes sense.

Post by Azherae on 2022-10-23 23:40:05

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Yep. I just don't understand something, maybe you can explain it to me.

I don't know why games made the shift to having Trash Loot in the first place. I played a game for a long time that didn't have any, then another game that didn't have any, and then every game after that seemed to be made with it in, and I don't know why this was necessary.

They have to create the same number of items, if not more. They have to deal with the same levers in the economy, if not more. Players generally aren't QUITE so slow-witted that they can't figure out how to use trading/auction houses...

Why did games start adding Trash Loot? Why do you think it's important to begin with?

Post by novercalis on 2022-10-23 23:43:58

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Post by novercalis on 2022-10-23 23:46:33

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Post by Azherae on 2022-10-23 23:48:58

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Right, but why?

For contrast if you care, FFXI does not have Trash Loot.

You could, if you wanted to, REALLY stretch the definition of it, but overall... it just doesn't. Now, this game is VERY hardcore in specific ways, but it doesn't have it.

Why do other games have it?

Post by George_Black on 2022-10-24 00:36:29

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Post by Veeshan on 2022-10-24 01:21:49

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Post by BaSkA_9x2 on 2022-10-24 01:40:30

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Post by novercalis on 2022-10-24 01:54:43

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Post by novercalis on 2022-10-24 02:05:03

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Post by novercalis on 2022-10-24 02:29:09

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Post by GullibleSkeptic on 2022-10-24 03:14:05

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Post by novercalis on 2022-10-24 04:02:44

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Post by Azherae on 2022-10-24 04:11:00

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Would it then be 'intended' that a lower level player could 'gather at a rare Node to prevent competition from doing this' and 'instantly drop-delete the rare item just to prevent the competition from having it if anyone else was around', and go around doing this as a way to slow down production in a mine, for example?

I'm asking if that is 'the correct outcome' in your scenario, just to make sure. Obviously people could do that now, the difference being that now you could kill them BEFORE they do that.

Post by novercalis on 2022-10-24 04:13:40

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Post by Azherae on 2022-10-24 04:16:16

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I want to stop/slow Node A from making a legendary sword/crafting bench with the Orichalcum from a mine.

I take my low level character with high Mining skill into the mine and hit all the veins of Orichalcum and destroy the result by dropping it (it does not go on the ground, it is just lost). I cannot be attacked because I am too low level and I am not carrying anything that soft flags me.

I have achieved my goal. Is this intended?

Post by novercalis on 2022-10-24 04:18:06

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Post by novercalis on 2022-10-24 04:22:11

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Post by GullibleSkeptic on 2022-10-24 04:28:27

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Post by novercalis on 2022-10-24 04:30:29

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Post by Azherae on 2022-10-24 04:34:52

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I have no information to indicate that this is true. The only quote I know says the exact opposite of this.

Now, maybe I misunderstood something about how much XP you get from gathering.

I would appreciate the quote/reference that makes you think this is true, when you have time to find it.

@novercalis - That's why I ask above, the quote I have is:

Progression within artisan classes does not relate to a player's progression in their adventuring class.[9]

There is also a direct quote from Steven:

350px-CraftingImportance.png

While this doesn't say anything that directly counters the assertion from @GullibleSkeptic it is probably just another case of people interpreting things however they feel makes sense to them. Whether that's me or Gullible.

Post by GullibleSkeptic on 2022-10-24 04:35:58

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Post by novercalis on 2022-10-24 04:37:48

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Post by Azherae on 2022-10-24 04:41:52

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I don't have a personal opinion on it, but it sounds like the answer to my question was:

"No, that isn't intended."

Basically, the lowbie protection only applies if you are ALSO a low level artisan, in your intentions for the system.

Some people might care, but if your intention isn't to protect those people then it's their case to make, relative to your system suggestions.

Post by novercalis on 2022-10-24 04:43:21

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Post by GullibleSkeptic on 2022-10-24 04:45:26

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Post by GullibleSkeptic on 2022-10-24 05:07:45

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Post by novercalis on 2022-10-24 05:19:53

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Post by GullibleSkeptic on 2022-10-24 05:24:15

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Post by novercalis on 2022-10-24 05:43:25

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Post by Azherae on 2022-10-24 05:50:45

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I still don't understand why this item type is necessary. It's just bloat. In a game that by its nature must already have some of the most robust and complex itemization out there. If it's just to give people money while they level, just give them the money outright, at that point.

If it isn't going to flag them, it can't be lost, it's entire purpose is to sell to NPC for Currency... just give them the currency for the kill and be done with it.