Corruption Exploit

Post by Okeydoke on 2022-10-24 23:03:34

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Post by Ludullu on 2022-10-24 23:14:21

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Punishment for the PK itself could be somewhat small (either corruption timer is short or the penalties are lower) but the counter removal quest could be very expensive/hard to do and the counter scaling could change the PK penalties, so that if you have over 5 kills on you - your PK penalties are huge (I'd prefer that number to be ~15, but that's all just testing).

This way people who need to PK here and there can still do it once in a while and then do the quest when they can afford it, but all the genocidal assholes who think they can just go kill lowbies for free would get completely fucked by the corruption penalties.

But yes, it's all about balancing. I told you to read the wiki because you were saying that the corruption system was pointless because you'd be hardstopped by the system or just permacorrupted, when that is not the case (at least in the currently presented design).

Post by worddog on 2022-10-24 23:34:13

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Post by Ludullu on 2022-10-24 23:44:41

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And I wrote out a system where a casual PKer would be completely fine if he had upwards of 15 kills and only then would need to go do the quest. 15 kills for a rare PKer would probably mean weeks if not months of gameplay.

A genocide player would go through those 15 kills in a day, if not hours. But then he'd be hit with a huge wall of either "another PK and you're going down to lvl10 in stats" or "go do a super long super hard super expensive quest to decrease your counter". And unless he makes an alt to go kill lowbies at their own lvl - he wouldn't be able to kill any more people.
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And that's completely fine. We're all here to discuss stuff. But you've had several threads now (and mentioned in other discussions) that griefers will have free reign in the game when that's not true even with currently presented design, let alone a changed design with harsher penalties that could come about in testing.

Your posts went from "griefers gonna grief and there's no way to stop them" to "why even have corruption if it's so damn harsh" just after learning that corruption penalties "grow" (functionally that is) with time.

That is why I said that you should properly educate yourself on the current design. Any potential newcomer could see your posts about OP griefers and think "fuck this game if that's the case", and god fucking knows those newcomers never go to the wiki even when told to do so.

Or alternatively a pvper could see you say "corruption is way too damn harsh because it can't even be removed" and think "oh, I thought this game was all about pvp. Oh well", and move on from the game.

Post by Arya_Yeshe on 2022-10-24 23:50:21

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Post by worddog on 2022-10-24 23:56:27

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Post by worddog on 2022-10-25 00:36:39

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Post by Arya_Yeshe on 2022-10-25 00:43:57

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Post by Veeshan on 2022-10-25 00:46:58

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Post by worddog on 2022-10-25 01:00:12

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Post by Tyranthraxus on 2022-10-25 15:51:10

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Post by worddog on 2022-10-25 16:47:01

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Post by insomnia on 2022-10-25 16:51:31

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Post by worddog on 2022-10-25 16:55:19

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Post by George_Black on 2022-10-25 22:19:29

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Post by worddog on 2022-10-25 23:04:31

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Post by Depraved on 2022-10-25 23:38:48

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Post by worddog on 2022-10-26 00:07:22

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Post by Ludullu on 2022-10-26 01:20:12

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In other words, the system would've worked? Awesome!

Also, I feel like you (and quite a lot of other people in other threads) are forgetting that PKing =/= open world pvp. PK means killing someone who never wanted to fight back in the first place. If you're a pvper who allegedly has enough skill to challenge others to pvp - you should be able to remove someone from a location w/o immediately PKing them. PKing should be your last resort suffocation, no breathing .

And people in high lvl locations and especially in deep dungeons would most likely just fight back. Especially considering that those kinds of locations would be party-based rather than solo ones.

Post by George_Black on 2022-10-26 01:27:34

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Post by Depraved on 2022-10-26 05:13:42

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Post by PapaWhiskey on 2022-10-26 15:22:10

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Post by PapaWhiskey on 2022-10-26 15:24:39

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Post by worddog on 2022-10-26 20:27:05

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Post by Ludullu on 2022-10-26 20:45:23

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Not never, but a very limited amount of times per person.

This is one of the reasons why I think the BH system is really weak (in its current design) and why I wanna see it become stronger and better, while the corruption gets a bit laxer and allows for marginally more PKs.

We still don't know how much stuff green will drop on death and with that loot being one of the bigger reasons to kill someone, if that amount is low - people will directly PK for resources very rarely. So PKing for locations will most likely become the biggest reason to kill someone, and at that point you either have party-based locations where people will most likely just flag up (though it'll mostly depend on healer design) or you have solo locations that might have BHs or just white knights present exactly because these locations will have the highest probability of getting a PKer.

The corruption system is a deterrent against baseless killings of passive players and an even bigger deterrent against genocidal actions. But it still allows you to kill someone if you deem it worth the risk.

Post by Myosotys on 2022-10-26 21:07:08

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Post by worddog on 2022-10-26 21:10:20

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Post by Ludullu on 2022-10-26 21:11:33

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No, this would not stop them from PKing. But stat decreases would.

The kind of PKers who'd even get to a point where their stats are influenced are exactly the people who'd already be operating alone. And all the other PKers will most likely have parties defending them while they grind off their corruption.

And if dying is the only reasonable way to remove corruption - it makes things even easier for those partied up PKers.

Post by George_Black on 2022-10-27 00:28:48

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Post by Depraved on 2022-10-27 03:22:21

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