"PvX" for Ashes: some clarity
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These kinds of players would quite in the first few days of the game most likely. We just gotta have 200-300k players left in the game that wouldn't get discouraged by a single loss.
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I don't really know how the hierarchy in a dev studio works, but couldn't AI/mob devs just make good stuff and then present it to Steven?
And even if you yourself dislike the concept of L2's "world instances", I do think that Steven could allow that mechanic as a way to develop super hardcore pve that still has pvp in its farm process.
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I ain't got a clue

I was just trying to imagine how exactly would a mob-developing process go down. Is it purely and exactly what Steven says to do or do the devs just get a request along the lines of "I want this type of mob that can do this type of thing" and then have to make that to the best of their abilities.
And I feel like if its the latter, the devs could make a proper hardcore mob and then present it to Steven saying "this is an example of what we can do at max output. Does it fit your vision or not?"
But maybe I'm just delusional about the dev process overall