Leveling speed

Post by Liniker on 2023-06-19 15:33:23

We have not received permission from Liniker to share this post.

Post by Nerror on 2023-06-19 19:55:46

We have not received permission from Nerror to share this post.

Post by Liniker on 2023-06-19 21:32:31

We have not received permission from Liniker to share this post.

Post by Veeshan on 2023-06-20 05:45:47

We have not received permission from Veeshan to share this post.

Post by Caww on 2023-06-20 13:20:14

We have not received permission from Caww to share this post.

Post by NoxVost on 2023-06-20 13:56:17

We have not received permission from NoxVost to share this post.

Post by Ludullu on 2023-06-21 02:10:04

We have not received permission from Caww to share the quoted post.
Castle sieges don't have to be only at max lvl. You just link their defenses (be that initial mobs or the npc guards) to the highest leveled up node under its control and you have yourself a top lvl content w/o it being max lvl content.

Post by TheHiddenDaggerInn on 2023-06-26 12:53:47

We have not received permission from TheHiddenDaggerInn to share this post.

Post by superhero6785 on 2023-06-27 15:21:46

We have not received permission from superhero6785 to share this post.

Post by Ludullu on 2023-06-27 15:36:42

We have not received permission from superhero6785 to share the quoted post.
https://ashesofcreation.wiki/Skill_points

Post by Mag7spy on 2023-06-27 16:00:09

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2023-06-27 16:06:09

We have not received permission from Mag7spy to share this post.

Post by RazThemun on 2023-06-27 21:22:45

We have not received permission from RazThemun to share this post.

Post by Fantmx on 2023-06-27 23:04:12

We have not received permission from Fantmx to share this post.

Post by WHIT3ROS3 on 2023-06-28 12:45:24

We have not received permission from WHIT3ROS3 to share this post.

Post by Songcaller on 2023-06-28 12:50:46

We have not received permission from Songcaller to share this post.

Post by Dizz on 2023-06-28 13:47:13

We have not received permission from Dizz to share this post.

Post by Vyril on 2023-06-29 23:43:52

We have not received permission from Vyril to share this post.

Post by JustVine on 2023-06-29 23:57:55

Logarithmic curves. The only correct answer and I'll explain why.

With a game like Ashes that has a lot of horizontal avenues for advancement, getting people through the 'tutorial' quickly is important. In order for PvP and PvX to have a good play loop you generally need a certain threshold of abilities and customization in order to actually have a good time. Once you get past this tutorial, feeling a sharp increase in vertical power and a clear correlation between 'effort in and reward in your build/gear out' is a good way to keep new players hooked.

But you eventually must slow down the closer you get to max level in order to nudge players to eventually find the horizontal goals that appeal to them most. Players that don't find horizontal goals, especially in a game with a much smaller emphasis on the themepark, will tend to leave the game. Without that feeling of slower inertia towards the end, most players will just 'assume you MUST be max level for the REAL game to start' and that just simply doesn't sound like the game Ashes has described itself as for so long. So for those compounding reasons I feel like max level itself should take quite long but the journey to that last 10-20% should be in the way described to maximize retention and the over all pleasantness of the leveling experience.

Post by Mag7spy on 2023-06-30 00:30:24

We have not received permission from Mag7spy to share this post.

Post by Raven016 on 2023-06-30 05:30:07

We have not received permission from Raven016 to share this post.