Possibly a small area where you can test your main class skills before you pick it?
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I would expect the game to allows us to do this. Either through some gear variation or just purely by saying "you can't do everything alone, go fucking party up, you dumbass".
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And I want that flipflopping to be limited as much as possible. Either make the class change once a week and skill build once a day or just make both super expensive so people couldn't just change it every time they need to.
Choices have to matter, at least to some extent. If I'm going to a location where my current build is subpar - I'll have a harder time farming it and I like it that way, because that means that my choice has proper consequences.
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Or, you could just find stuff that fits your current build

And if the gear doesn't fit well with your current build, you're free to sell/share that gear with people who would make better use of it.
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And what about trading new for new? Someone else might've gotten a new weapon that fits your current build, while you might've found smth that fits their build but not yours. And now you can trade and not only develop new social connections (or strengthen old ones) but also become stronger w/o changing your entire build.
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You want to minmax the hell out of the game, but you don't have the time to do it through normal means so you want a feature that lets you completely go around any meaningful choices in the game and see directly and immediately what any given choice would provide you. Instead of adjusting your playstyle to what you've chosen at an earlier point, you want the game to adapt to your playstyle at your every whim.
You want the reward of having the best possible build w/o the risk of investing time into said build and then failing.
And this doesn't even consider all the resulting youtube guides. The game's meta will be solved within days just because every hardcore CC will be able to test out every single possible build w/o any issues.
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