"Mis-Land Management" - Solutions to preventing Extinction level events
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I think I understand you now, then.
I would only argue that the 'Tragedy' of the Commons is only defined as a 'Tragedy' in the situation where it is a guaranteed loss both to the Nodes, and
in a game setting
does not achieve the devs' intended gameplay loop (or in the obvious case where the gameplay loop it creates is inherently bad).
So to me, there is no 'Tragedy' if the outcomes are simply tweaked toward what is intended.
I don't see why the Node doesn't switch to 'we produce both at different times', in your example case.
Similarly, I see it as a GOAL of Steven to make it so that the node that 'constantly exports rabbit meat' should ALSO attempt to attract 'herb gatherers' and 'fox hunters' to balance out those effects, and that would be the 'management' in question.
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I'd like this type of system. Especially if it then helps the node to regrow the overfarmed resource.
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No, why doesn't the desert produce more meat when they've mined out all the stone so the scorpions don't spawn, causing more desert hares to spawn.
You're not usually disingenuous on purpose, so I'm not sure if you're trying to mock the argument or not.