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But if I want to level up my node and do stuff inside of its ZOI to help my node and the land management system prevents that - I can't do what I want to do. I'd assume you wouldn't want to explore seas all the time, but when you do - you can't cause it'll autoflag you.
While yes, the seas are a permanent thing so, in theory, you can never go there because it would always flag you, but I'd imagine that relatively speaking there's a chance that the amount of explorable stuff in the sea would take even less time than any future LMSed overharvested lands.
Open seas imply no connections to nodes, which means that their dynamism is way lower, if there is even any. So, theoretically, there's only a few places that you could explore there and they won't change in the future (unless expansions). But LMS will be influencing stuff as long as players farm lands. And as that UO video says, players will always be locusts. And Intrepid would have to balance the LMS against that.
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True, but if it's a fraction of owpvpers against thousands of pvers - how many of those pvers would get killed often? But a ton of pvers complain about the system as a whole just because THERE'S A CHANCE! And quite often they say seem to imply that this chance is almost always 100%.
But they seem to forget that raiders quite often don't have their preferred content (Noaani not included cause EQ2 had hundreds of raids for him to constantly farm), not even talking about AoC's open worldness of bosses. PvPers also have preferences that include time-limited content, so they have to do smth else in the mean time (for me it's sieges).
In other words, almost every type of player spends some amount of their time not doing their preferred gameplay. So why should gatherers be an exception to that rule? Dying once or twice every several hours is but a tiny fraction of the overall gameplay, while sieges would only happen once every few weeks (unless you participate in each node siege and start them yourself) and top raids will have long respawns and in Ashes they'll be contested too.
And even then! As you said yourself, the gatherer can usually just move to another location and avoid their potential attacker, while raids and sieges might just not be happening for some time so other types of players will literally have nowhere to go to enjoy their preferred content.
tl;dr
everyone will have times where they can't enjoy their preferred content, including gatherers.