Post by SongRune on 2022-11-17 19:12:06
I think I'm flatly in the middle.
I view this issue as being connected to open world economy and immersion, and so I always would make my suggestions from that perspective.
I like having more different materials because it allows developers more tools to mess with the economy, to inspire players to explore, and it seems like it would be a requirement for Ashes just to keep the Node system economies fresh. It's troublesome to have a lot of items to need to store separately, but I just can't see an enjoyable version of this for me with low itemization.
I also don't think it is necessary to do a lot of very specific items that are only used in one or two things, but how would things like 'Seasonable Gatherables' work across an entire world of Verra if we were so limited?
I also don't really see what a 'wide variety of things for them to be used FOR' would even be, so I guess I will have to wait for Alpha-2 to understand what that would mean. Other than that, I've got lots of opinions on food and far too many economic opinions that will need to be integrated into testing.
What I CAN say is that I don't mind if Fish are similar, but as I always say 'not like BDO please' where all Fish are functionally the same, large categories of meat are the same, etc.
In the end, I just can't imagine what the context of this question is. I don't know what 'fewer' or 'more' is to the Itemization team. I can say that I come from a two games with hundreds of items and that helps me enjoy both the economy (in one of them, anyway) and immersion (sort of). I know I'd be disappointed in 'less than 10 types of ore' and so on.
But I never know how to imagine what a Fantasy MMO world will be willing to 'leave out' until I see the plans, since so many items seem 'required' (Gemstones, for example, gotta be at least 10, right).
I don't tend to be quite focused enough on the actual details of game economies to know the right way to build one. I leave that to Azherae most of the time.
I gotta say though, don't make useless damned items. BDO has many types of trees. This is good. If you don't have variety, it's gonna suck, but they also have a couple varieties that can be used to craft ZERO items. You heard me right. Zero. Their only purpose in game is "sell to NPC, I guess".
This annoys the hell out of me. I still have to collect that tree because of gathering byproduct I need, but then I end up sitting here with a ton of a LITERALLY useless log, which serves NO purpose but to inflate the economy when you sell it.
Variety: Yes please! Many types of wood: Yes please! But give me something to do with them. It's not even hard. Other games do it.