Post by Azherae on 2022-12-18 18:30:53
Rather than build a system to balance the gear, I would want Intrepid to build a system to allow the community to handle this themselves and put less focus on the 'main arena ladder'.
Other than that, though, I have no opinion. As long as they don't balance offensive aspects of gear AGAINST the defensive aspects on the same tier of gear, I don't care what happens here.
I have a strong dislike for games where the devs have not yet learned to NOT do this, though.
Don't balance offensive stats by removing defensive ones.
For every gear piece, just have a separate 'Defense stats and abilities' and 'Offense stats and abilities' ... 'bucket', I guess, for balance purposes.
Nothing ruins a game faster than 'I am giving up Offense to get more Defense' and vice versa, when it's just 'raw' power in one of those two, or worse, both. In a game like Ashes where everyone can wear everything, I'd put money on the gear meta sucking one month after the first Metro, if they made this mistake.
Other than that, though, I have no opinion. As long as they don't balance offensive aspects of gear AGAINST the defensive aspects on the same tier of gear, I don't care what happens here.
I have a strong dislike for games where the devs have not yet learned to NOT do this, though.
Don't balance offensive stats by removing defensive ones.
For every gear piece, just have a separate 'Defense stats and abilities' and 'Offense stats and abilities' ... 'bucket', I guess, for balance purposes.
Nothing ruins a game faster than 'I am giving up Offense to get more Defense' and vice versa, when it's just 'raw' power in one of those two, or worse, both. In a game like Ashes where everyone can wear everything, I'd put money on the gear meta sucking one month after the first Metro, if they made this mistake.