PVP , will fight or die be our only choices?
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https://ashesofcreation.wiki/Mounted_combat
Some crowd-control abilities can dismount a mounted player.[7] In that case the mount would persist with its own health pool and other stats.[8]
So not just taking damage. And CCs don't work on greens, so they can get away easily. And for the flagged people trying to run away, we'll just have to see what kind of CD those CCs have and what kind of range/cast speed too. And if it's a long range low cd fast cast speed ability - it'll just be added to the equation of "do I want to flag against this attacker(s)?"
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What about the death reduction values? Death is supposed to be the main way to remove corruption, so I'd assume several hundred a death? Or do you want to go ultra hardcore and have smth like 20-50 per death?
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Except that doesn't work
The more I see people talk about this, the more interested (but less excited) I am to TEST it.
Because I don't want to judge the corruption system beforehand, but the simplistic explanation we got, means that after literally years of thinking about it and seeing the discussions, I've finally come to the conclusion that it's definitely innately flawed and should be done better.
Basically, I no longer feel like 'just tweaking the numbers' is going to achieve the goal of
even Ashes itself
unless the goal is to stop people from PK-ing generally.
I'm actually fine with that, I like that game type too, but if they want the 'Dynamic world of risk', I am getting the feeling the current Corruption system ain't gonna be it.
The more I see people talk about this, the more interested (but less excited) I am to TEST it.
Because I don't want to judge the corruption system beforehand, but the simplistic explanation we got, means that after literally years of thinking about it and seeing the discussions, I've finally come to the conclusion that it's definitely innately flawed and should be done better.
Basically, I no longer feel like 'just tweaking the numbers' is going to achieve the goal of
even Ashes itself
unless the goal is to stop people from PK-ing generally.
I'm actually fine with that, I like that game type too, but if they want the 'Dynamic world of risk', I am getting the feeling the current Corruption system ain't gonna be it.
Yeah, I feel like that's one of the reasons why Steven added the seas and the ruins (and might add more).
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