Dev Discussion #47 - Tanking: Threat Mitigation
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I'd like to say that this is my favorite type of this mechanic because it's simple, it's very easy to understand, and it has a LOT of fair options for all types of tanking styles to deal with.
Specifically just 'have short periods where minimal/no threat is generated'. This can be 'can't be generated by anyone'. It can be really telegraphed. It can 'freeze the threat values for a bit'.
There's a LOT of things that players can do to adapt to this style of situation without it just being 'okay this happened so I do this now'. A DPS happens to be the target when this begins? No problem, the Healer can burst heal them without worrying. Healer themselves was target? Tank can save their positional protection for that moment, Healers can also just heal themselves more without worrying about it.
Can still CC the boss, or even go for big damage things if you are willing to risk the timing. But the point is that it's really OBVIOUS, it's easy to communicate to players unfamiliar with the boss and have them still strategize, and it retains people's style.
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