Post by Azherae on 2023-01-23 16:46:21
I ended up thinking too long about this post only to realize that the base premises/context is lacking so I don't actually have an issue. So my feedback to Intrepid instead:
OP is right, but since only the most simplistic games don't have a reasonable model for why the Tank is attacked, I don't see any reason to change what a Tank is from what I am imagining you will make, having come from one of the less simplistic games.
I'll complain if the 'commitment to simplicity' is obvious. Given the level of polish of everything else, I'd be surprised if it was.
Just giving my perspective that I don't share the concerns or experience that this post uses for context, so I'm fine and eagerly awaiting what I'm used to from the Class design team.
OP is right, but since only the most simplistic games don't have a reasonable model for why the Tank is attacked, I don't see any reason to change what a Tank is from what I am imagining you will make, having come from one of the less simplistic games.
I'll complain if the 'commitment to simplicity' is obvious. Given the level of polish of everything else, I'd be surprised if it was.
Just giving my perspective that I don't share the concerns or experience that this post uses for context, so I'm fine and eagerly awaiting what I'm used to from the Class design team.