How is AoC going to incorporate all level of players in node warfare?
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I think what Noaani is talking about
is
the large picture. The player who spends their whole time on the market is only playing 25%. Noaani is talking about dudes who spend more time playing other parts of the game, pvp included. That's the "stronger" player between someone who's only great at pvp and someone who's good at socializing, pvping, trading and pveing.
Good gear will give an edge, but you'll only capitalize on that edge if you already have a good base of gameplay skill.
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As I answered immediately in this thread, lowbies will be able to participate and even influence sieges. But their influence will be lower than that of a highbie. Equalizing everything just to appeal to the common denominator would go against what Intrepid are trying to do with the game. Steven knew this back when he decided to make an mmo that takes after L2 and AA.
MMOs are not meant to have perfectly balanced pvp where everyone is equal no matter the time investment. We have several pvp-centered genres for that. All Intrepid need to do is give people the opportunity to get the gear that would allow them to have a chance against those who've gotten even better gear.
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