Post by Ludullu on 2023-03-06 15:08:02
As Arya said, it's about the economy and usefulness of the lowbie stuff. The game can only really survive if it keeps gaining new players (cause it'll definitely lose people along the way). When those newbies come to the game, they'll have to level their artisanry, going from the low tier stuff to high tier.We have not received permission from Depraved to share the quoted post.
If the low tier stuff can only be sold to the NPC vendor, because literally every crafter in the game has crafted hundreds of useless low tier items and have thrown them out on the market at abysmal prices - then those new players will not only feel shitty about their crafting profession for pretty much all the lower half-2/3 of the lvls, but would also disconnect them from the game's economy.
But if you make low tier stuff useful in some way, your economy will be much more holistic and even new players will immediately become a part of it, which is great for early lvl player retention.
But I posted a thread on a design that lets you craft higher lvl stuff really early on. #ad