NO PVP on the Freehold Please!

Post by horendis on 2023-03-07 17:14:30

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Post by Ludullu on 2023-03-07 17:20:03

Yeah, they changed it from "no pvp in freehold's footprint" to this. Don't really know why. It's not like the additional 2-3 seconds of running away would change things.

Post by Songcaller on 2023-03-07 17:25:31

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Post by Arya_Yeshe on 2023-03-07 17:35:23

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Post by Arya_Yeshe on 2023-03-07 17:42:29

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Post by Blip on 2023-03-07 18:15:47

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Post by Voxtrium on 2023-03-07 19:08:23

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Post by Noaani on 2023-03-07 19:21:00

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Post by Noaani on 2023-03-07 19:21:52

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Post by Gospell on 2023-03-07 19:27:28

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Post by Ludullu on 2023-03-07 20:58:52

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We don't know how exactly our freeholds will function and what will be required of us to build the freehold. Maybe everyone has to have a character-tall fence around your freehold's footprint, which would prevent you from shooting at people from inside of that footprint.

Also, maybe you can keep your doors open and you don't really care about who goes inside. At which point your argument of "here you can hit me and here you can't" doesn't work, because you can do the same thing with your house instead of the whole freehold (well, in context of that tall fence).

The only thing this change brings is PKers killing random farmers and mount husbanders. I can already see people making alts (even super lowbie ones) and just going around killing people on their freeholds.

This literally makes the game worse, while only addressing a single small abuse of the system that could've just been prevented by requiring a damn fence (which might already be the case).

Post by Voxtrium on 2023-03-07 21:13:31

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Post by Ludullu on 2023-03-07 21:42:42

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Maybe just purple/red, cause I'm not sure how the game will treat "combat". What if being hit is considered "combat", so now a green player wouldn't be able to run away from an attacker. Mob leashes would obviously have to be considered, but that's more about limitations on the freehold placement and just overall rules for mob leashes.

Post by Bladen on 2023-03-08 01:15:48

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Post by Ludullu on 2023-03-08 01:24:16

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That's only after a successful siege. We're talking about day-to-day gameplay.

Post by Noaani on 2023-03-08 03:26:12

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Post by Ludullu on 2023-03-08 03:40:29

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It's gonna be rare in normal situations, where people are close to other players in farming/gathering locations. But freeholds will be the most anti-pvp gameplay, so majority of people would never expect getting killed there. And most likely freeholds will be quite away from any other players, because they'd be at some distance from mob spawns and quite likely some ways away from gatherables.

And people are way more likely to afk around their freehold and also have valuable mats on their character, because they'd be using them around their freehold. Obviously people can just run back into their house if they're not afk, but then the PKer is preventing the player from enjoying their non-pvp gameplay.

And while pvping someone around gatherables or mobs would be more understandable for people (considering it's an owpvp game), getting attacked literally on your land, while participating in the most solo-friendly content in the game, would feel really fucking bad.

I'd imagine that majority of anti-pvp players would rather have a fence around their freehold than get attacked randomly on it.

Post by Depraved on 2023-03-08 03:43:50

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Post by Noaani on 2023-03-08 03:52:53

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Post by Voxtrium on 2023-03-08 04:05:32

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Post by Ludullu on 2023-03-08 04:27:11

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Well, to you, obviously that would be worse. But to any player who wants to go as hardcore into artisanry as you go into pve - they'd be as pissed off at getting attacked while doing that as you'd be when attacked on a boss.

And again, even if we assume that everyone will always afk in their house, even if they put as much stuff as possible inside their house - there'll still be things that you'll have to put outside and use outside. And now any dickhole can just prevent you from doing that content.

You have some rare plants growing? The attacker will keep your nameplate at the lowest decay state and as soon as you even touch those plants - they kill you and loot you. You have some animals that you want to tend to? Attacked and killed and prevented from doing anything. Have some processing building outside that you gotta execute an intricate action to properly use? Killed.

And I forgot the main damn point. Green deaths come with the normal penalties. All that a shitty person would need to do is just get a few alts to the same freehold location, PK the freehold owner over and over and over again until your PK alts can no longer even damage them. Your alts wouldn't have any valuable at all too, so you'd lose literally nothing, while you'd shit on a unsuspecting artisan player. And to just reinforce your shittiness, you bring a friend who'll be ready to pvp the artisan player if they ever decide to fight back against your PK alt.

This change is so fucking abusable that I can't even believe they've made it.

Post by Noaani on 2023-03-08 04:35:13

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Post by Noaani on 2023-03-08 04:46:22

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Post by Voxtrium on 2023-03-08 04:46:57

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Post by Noaani on 2023-03-08 04:50:02

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Post by Voxtrium on 2023-03-08 04:52:55

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Post by Noaani on 2023-03-08 05:01:46

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Post by Ludullu on 2023-03-08 05:04:37

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That's a pretty big assumption, considering we have 0 info about processing gameplay or any of its requirements.
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If you're fine with this, then I'm sure you'll be fine with a guild just standing between you and a boss. Just don't farm the boss, ez.
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It's not even about profit, it's about fucking someone over and this exact change allows people who'd want to fuck others over to do so super easily. I've played with and against people that spent weeks leveling their PK alts just to fuck over people at higher lvls. And then spent days getting out of the karma hole that they dug.

It's all about preventing gameplay. And like I said, while doing that in more of a pvx setting would be more understandable - doing that in the most casual and non-pvx gameplay would just leak all those casuals out of the game. Which would probably lead to a ton of complaints and will require Intrepid to hunt down all those PKers and ban them for "harassment".

Except this whole fucking mess could be avoided with a single fence.
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Oh, I'm all for "player vs player influence", but after all the damn enharshenings of the corruption system "to limit PKing as much as possible" they make a change that will most definitely lead to more PKing. And what's worse, it's gonna be against the people that Intrepid wants to suffer the least. I consider this assbackwards.

Guess we'll just disagree on that point until more details about freeholds is released. I'll laugh my ass off if we'll have to put up a fence after all :D

Post by Voxtrium on 2023-03-08 05:14:17

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Post by Noaani on 2023-03-08 05:16:26

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