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Guess our opinions on this topic just differ. To me it doesn't matter what people made before, but what they want to make now and what features it takes on. If I hear "we have these L2 features in the game" I think "this game is inspired by L2, so it has its roots in it".
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So yeah, this was the piece of info I was missing then.
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I dunno how many western devs L2 had early on, outside of Richard Garriott. Some of them might've shifted specialties or quit completely or are just working on other games and don't wanna leave those companies.
Professionals are still just professionals, so imo it's completely fine to hire a person with a great background in another game to make a new game that's quite different from their previous work. I'd imagine that Steven's the one who dictates the core design of the game. We obviously had Jeff as the lead and I'm sure he pushed for better and deeper designs too, which is why we might get several great systems that were nowhere near L2, but in the Intrepid's situation of "this is Steven's baby that he wants to release no matter what" I wouldn't really rely on other devs' experience to try and predict what the game will be.
That kickstarter section is just a marketing ploy to decrease any potential scam alerts for people. Just as people trusted Double Fine with their money cause they knew that name from previous games, seeing big mmo names on an mmo kickstarter builds trust in people's minds.
But as you said, I guess the L2ness of the game wasn't really evident back then, so I understand why oldschool followers would think that the game started leaning more towards pvp.