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Are we talking about controlled arena pvp or open world one? Cause those two things are completely different.
And as for archers, I even asked a friend of mine who has played the game as long as me and in his experience archers were the only ones who'd even try starting the fight with a stun, but even then they didn't do so every time.
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The unfair advantage comes when the attacker has over 20% difference in hp values right from the start of the fight, before the target can even respond with anything because they were CCed w/o any prior knowledge that there was a fight coming.
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By victim I meant the person who's getting attacked, not some nebulous entity of good people or anything like that.
There's always green players and there's gonna be one who'll attack first w/o the second one knowing about that attack. If the first attacker can use CCs on the second player then they can bring that second player down in hp by 20-30% (if not more), w/o the second player doing a single damn thing in return.
I don't quite see how pvp is fair when the defender has to start at a much lower hp value than the attacker. No CCs on greens makes that more fair, because the pvp would start with the second player retaliating with a CC and bringing down the attacker's hp to roughly the same % value as their own.
Maybe you think that all CCs will last 20 seconds in Ashes, and that's why you think it's unfair? Though if you think that, it'd be even worse, because now you'd mean that you want to pretty much hit a defenseless target for 20 seconds, at which point it's just the same as PKing.
The other option is that you've literally just been talking about PKing and not PvPing. PKing is when one side just keeps hitting an unresponsive target until said target dies. PvPing is when that target responds with their own hit or CC asap. If you're talking purely about PKing - great, go PK whoever you want however much you want. The CCs still won't work, because you could try avoiding punishment for PKing with the use of CCs and most people here don't want that in the game.
But if you're talking about PvP - unequal hp values at the start of pvp (that is when the attacked person can respond) is in no way fair.