Post by Ludullu on 2023-04-12 21:14:59
My main class had two teleports (backward and forward), with the backward tp being an aoe attack at the use location, with a stun effect, so I had to position myself correctly to hit the enemy with the aoe, while also approach at a correct angle so that when I use the skill I tp in a correct direction. And I had a fear aoe cone ability used in front of the character, so if I wanted to hit someone with it I'd need to track their movement and predict it if they were in a full run.We have not received permission from Mag7spy to share the quoted post.
And again, all of this is based on your mouse clicks, which you needed to use as targeting, so the overall pace of actions was higher and you had to keep track of more stuff and act precisely on that tracking.
Feints usually came down to the knowledge of the opponents skillset and the general order of its use. And some classes depended on the spacing, but it was more about "if he enters this radius, will he use this ability or another one" and that enemy bating a wrong move by stopping for fraction of a second to make the other dude think he was about to use a certain ability. But this usually only worked at the very top lvl of pvp, so was somewhat rare.We have not received permission from Mag7spy to share the quoted post.
Like I said, there's a big lack of videos for L2. Especially considering that a ton of people disliked the newer versions so they only played on old private servers, so there was even fewer videos for the new stuff.We have not received permission from Mag7spy to share the quoted post.
Yes, it's all about the amount of stuff you gotta consider and how quickly you gotta do that. And videos don't tell you any of that, because you don't know what the player is considering or what he's reading in his enemy's actions. The pace of combat just implies all that stuff, but as Azherae said, BDO fools people into thinking there's more stuff to consider, while in reality there isn't much. Though I know you disagree with that, but that's a thing you two can argue on your own, cause I don't know enough about BDO to do that. I'm just saying that if L2 can have a high pace of combat and I know that it requires a ton of consideration during fights, I'm willing to believe that there are other tab games that can have the same design.We have not received permission from Mag7spy to share the quoted post.
I can't really speak for other games, but L2's speed variety gets sanded down by the dependence of its animation on the atk/cast speed. Late game has really high cast/atk speed, so the overall speed of everything is high too, which makes you feel that everyone is at the same lvl.We have not received permission from Noaani to share the quoted post.
On one hand that's bad, because everyone feels almost the same, but on the other hand it's good because people are more equal in pvp, so even melee classes have a chance to beat ranged ones because they're fast enough with their attacks.
But lower lvls have a ton of speed variety. A few phys classes have very long casts, but do a good chunk of dmg. Daggers have really fast animations. Mages vary depending on their race. The difference is probably not as big as EQ's, but it's present.
https://www.youtube.com/watch?v=EPmgExy8L_U
https://www.youtube.com/watch?v=Vyp9Y6QwMbs
https://www.youtube.com/watch?v=8job3S9SAnk