At What Point of Player-Inactivity Should Legendary/Limited Items Re-Drop?
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Considering how truly rare these items are expected to be, I'd prefer if Intrepid had a system where the owner of the item gets an email after 60 days of inactivity. The email just requires you to confirm that you plan on going back to the game. And confirmation gives you another 30 days of waiting w/o the item being removed.
It also doesn't have to be an email. It could be a notification in the mobile app, or an sms or any other kind of notification that's available to Intrepid. Preferably all of the above as options.
Of course we might have some "troll" who keeps the weapon for themselves even if they're not planning to go back, but I just refuse to believe that there are trolls who'd be willing to go that fucking far in a game (considering the difficulty of obtaining that kind of item) just to fuck ANOTHER RANDOM SINGLE PERSON over. And if there are - well, "it is what it is".
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But with AoC's balancing around group fights instead of 1v1s, that impact is reduced almost completely. Well, that is if the legendary unique stuff is not just x2-5 times stronger than the next best thing, which I fucking hope it's not.
L2 had legendary jewelry that, at release of its bosses, only a select few people would have. Its impact on any given big fight would be very arguable. Maybe a few aoes here and there took out an additional person or two, but when you're talking about hundreds vs hundreds with guild-sized rezzes - those few additional kills really don't matter.
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