At What Point of Player-Inactivity Should Legendary/Limited Items Re-Drop?
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Do you have any basis for this assumption? I'd personally definitely not want those items to have that big of an impact. I'd probably go for a +5-7 OE value over the safe limit on a normal legendary. So you're still stronger than people with normal safely enchanted legendaries, but you're not a damn god that can increase their death output by 60 damn %
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Ah, I thought you were comparing normal legenadries with uniques. I guess 30% would be roughly the jump between those tiers, though I'd prefer smth closer to 20%.
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True, but we don't know the extent of weapon effects yet, so it's hard to say how much benefit would a player get from getting a unique.
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