At What Point of Player-Inactivity Should Legendary/Limited Items Re-Drop?

Post by Mag7spy on 2023-05-12 20:33:15

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Post by Ludullu on 2023-05-13 04:27:33

I think these 2 things are kinda related.
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I feel like you're assuming that unique legendaries will auto-adjust to the one who dropped them to become their BiS on pick up. I don't share that supposition.

Uniques will have either super specific stats with some special effects or just random stats with special effects. If they have super specific stats - they become the most sought-after item in the game and they will probably cost like a whole damn legendary set of gear. So unless we know those stats and effects before we even drop the item, there's no way to know for sure that the one who drops it will have it as their BiS item.

And if the stats are random, the item's target audience becomes even smaller, so its potential to be someone's BiS is barely existent.

And with all that being said, I think it'd be completely fine to give the ONE-OF-A-KIND item stats that are a bit higher than your normal legendary. Of course craftable legendaries will be rare too and will be hard to acquire, but they're not one of a fucking kind for the whole server. And those crafted legendaries WOULD be in fact BiS stuff, because people would be crafting them with their own build in mind, min-maxing its stats to all hell. So even if Unique's base stats are a bit higher - no one, outside the perfectly fitting builds, would care about that boost.

Also, just to be clear, I'm talking about pure vertical stats. Say, normal legendary weapon has 100atk. +3 is the safe limit of OE and it gives 5atk per level. I'd want Unique weapons to have smth like 120-125atk. That is it. Any additional stats, any special effects - anything of that sort is completely unrelated to the base power of the item.

Post by Mag7spy on 2023-05-13 05:44:22

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Post by Songcaller on 2023-05-13 06:58:09

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Post by Ludullu on 2023-05-13 07:05:26

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My point wasn't about them being useless. My point was that their use would be super limited, so the person who's the first to pick them up would most likely not have them as their BiS. So the main use would be to find a buyer and sell that shit at an insane price.

But this value would only exist if the item is completely permanent and personal, not the shit Mag was suggesting. If Uniques are anything but permanent - they would, in fact, be completely useless.

Post by Songcaller on 2023-05-13 07:09:17

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Post by Ludullu on 2023-05-13 12:31:59

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Legendaries and Legendary Uniques are two different things. Former will be way more abundant.
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I'd expect no involvement from Intrepid when it comes to drop distribution. That's on guilds to decide.

Post by Ludullu on 2023-05-13 12:42:35

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I'll scroll for you then
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Post by Ludullu on 2023-05-13 12:44:22

Can't quite craft a thing that's supposed to be one-of-a-kind. Which is why those will be Unique, while still being legendary.

Post by Ace1234 on 2023-05-13 13:30:26

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Post by BaSkA_9x2 on 2023-05-13 13:41:09

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Post by Ludullu on 2023-05-13 13:43:36

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Yeah, ok, that's an assumption based on how things usually go. Crafting usually implies that you can keep getting resources, but there is in fact a small chance that the "unique" part can come from a material that only drops once. You're right. But considering Steven's roots, I'd assume that will not be the case.

Post by Ace1234 on 2023-05-13 13:44:57

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Post by Songcaller on 2023-05-13 13:53:51

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Post by Ace1234 on 2023-05-13 13:57:54

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