Misses, resists and other combat RNG
We have not received permission from Songcaller to share this post.
We have not received permission from Solvryn to share this post.
We have not received permission from Lodrig to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Lodrig to share this post.
We have not received permission from Songcaller to share this post.
The best way to check whether there is output rng in Ashes is to hit lvl1 mobs as a much higher lvl character. If you ever miss - there's either output rng or the scaling of stat comparisons is quite mean to the attacker. If your 100acc can miss against 1ev, then I'd assume that you'd be missing quite a bit against any characters that are near your accuracy stats.
We have not received permission from Noaani to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Lodrig to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Korela to share this post.
We have not received permission from Lodrig to share this post.
We have not received permission from Lodrig to share the quoted post.
Ok, great. This is all semantics that we should not give a shit about at this current moment.
Do you agree with Neura's point or do you want literally any and all points of rng in combat gone?
We have not received permission from JamesSunderland to share this post.
We have not received permission from Solvryn to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Solvryn to share this post.
We have not received permission from Korela to share this post.
We have not received permission from Lodrig to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Lodrig to share the quoted post.
Unless I misunderstood him, he wants standard rng. And doesn't want the design choice of "your attack could miss at any random point, even if you're a lvl100 dude attacking a lvl1 mob".
Imo it's utterly pointless to discuss (and especially argue) semantics, when you agree on the point that's being made by either side. At least as long as those semantics don't stand in the way of making the point. I guess you misunderstood Neura's point which is why you argued about semantics. You could've instead just asked to clarify the point. Woulda saved both yours, Neura's and the forum's time
We have not received permission from JamesSunderland to share this post.
We have not received permission from Lodrig to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Korela to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Songcaller to share this post.