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Stats and buffs are two separate solutions. The can overlap and would potentially boost each other, but they are still separate (or at least I'm suggesting them as separate).
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A mobile game that I've been playing purely on my pc for almost 3 years now. The camera is a bit further back than in BDO. And it forcefully shifts in some situations. And I'm completely fine with that mechanic. The only change that would happen in Ashes is the frequency, except in Genshin the camera pan can be sudden sometimes, while in Ashes it'd be predictable (because you'd see a tank on the battlefield) - at which point the mechanic is just a skill check.
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How I see it working is that the camera would only pan in action mode, because in tab its already disconnected character's movements and the direction its facing (example at 4:15
here
you can see Steven run "towards the camera" and then later on he strafes around a tabbed mob while the camera is pointing to the side). And I think that at 22:30 of that vid is the "alt" thing Mag is talking about, where "in action mode" Steven could spin the camera almost 360° while the character didn't even turn around.
In tab I think the char would just turn towards the tank (and obviously your tab target would switch too).
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That ranger showcase showed that our movement controls will be all over the place already (unless they change the whole damn system once again). Across the whole system: we can run with the camera; against the camera; strafe around a target - all of those will require you to shift your direction of movement if you switch from one situation to the other.
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I want the game to force me not to be in tab 100% of the time, just as I want it to force people not to be in action 100% of the time. Otherwise, what's the point of it being hybrid.