Post by Ludullu on 2023-06-13 23:36:27
How about this:
- a tank has an "aggro stance"
- it's an aura with a somewhat small aoe
- as long as there's an enemy (mob or flagged person) within that aoe - the aura works
-
aura has 4 stages (indicated by a colored (blue, green, yellow, red) circle around the tank)
- if the tank has not received a threshold of dmg (say, 1k after all reductions) within the last 5 secs - the aura moves to stage 2
- tank's allies have a "reduce incoming dmg" buff. if the tank hasn't received enough dmg (say, 2k now) - stage 3
- tank is now redirecting dmg from allies to himself, with an additional reduction on the incoming dmg. if the tank hasn't received direct incoming dmg (say, 4k) - stage 4
- tank gets timer of 3 seconds. This timer can be removed if the tank gets hit with 3 different debuffs. After those 3 seconds the tank will "explode", dealing x2 of the dmg he absorbed in the previous stage in the aura's aoe. Aura's stage gets reset.
- each stage's duration can be balanced however Intrepid wants
- if the tank receives enough dmg the stage go down one step