Post by Azherae on 2023-06-20 21:25:21
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I can say that I would never want Ashes PvP to be primarily about 'military operations'.
So to go back. I began by talking about the way MOBAs are 'effectively really sped up versions of PvX MMORPG servers' and suggested that some efforts to be at least at the MOBA levels of retention would be good because the MOBAs have the retention advantage here through methods that aren't available in MMORPGs.
But I realize now that I have made an assumption in my arrogance, so I'll pinpoint where.
We have not received permission from Laetitian to share the quoted post.
The flow we started that led to that criticism was 'Noaani and I noting that you have to avoid the player retention problem in some way', and this came about because of MOBA stuff.
But here's the thing about that, MOBA Ranked queues often don't even let you queue with a full group. All coordination is on the fly, and both sides are at natural 'peak potential flow'. Similarly, it's often considerably better for a 'full stack' to train to fight together without any direct coordination at all.
And the issue is that this is exactly why dominant guilds remain dominant in PvP MMOs. We're talking people that don't have to discuss anything to be super effective. They just 'know' from experience with each other. They make mistakes, certainly, but not at the level that the 'ragtag alliance' normally can do anything about. This whole thing was my thought process going into it, so your response seemed weird to me.
MOBAs also do whatever they can to protect 'random group of 5 players queued together' from 'full stack of 5 who know each other's tactics perfectly', because the result from the Randoms is generally not 'hey guys let's be friends and work out our strategy to beat those guys'.
Your thoughts on this post were about 'scheduled PvP' and how it's not necessary, but I wasn't talking about any of that really. Because at '1/100th speed' a MOBA match doesn't have any scheduled PvP. But it does have enough structure to keep things somewhat fair to keep you from just getting beat on, or to let you know that if you are getting beat on, there's an upside somewhere else.
This is where PvP MMOs fall short, and where they have to work to get up to where MOBAs are.