[Feedback Request] Alpha Two Freehold Preview Shown in June Livestream
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Freeholds look nice. Hope there can be 1-2k of them on the map. Size is real big. Upgrade system seems simple, but I think that's enough for what it is. Livestock and farming look nice enough for the current stage of development. That sound and visuals of the pig kill were just right imo, no need to go more hardcore with it or go too soft (though a slider between the current version and a more "family-friendly" would be nice too).
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How do you feel about the size-and-shape inventory management system?
Neutral, until I know the amounts of things required and droprates/acquisition rates. Stack sizes also. In general I don't hate this management system.
How do you feel about the systems shown thus far for planting crops on your Freehold? Does anything in particular concern or excite you regarding this?
Didn't really notice anything much? I'll leave this to my favorite farmer, but to use the usual:
FFXI - Different kind of thing mostly but about the same in terms of outcome
BDO - Looks decent compared to BDO. Maybe not quite there, but not disappointing relative to it.
MineCraft - Same.
Other similar survival games - Slightly better or the same.
How do you feel about raising livestock and collecting resources from them? Does anything in particular concern or excite you regarding this?
Again, didn't notice anything outside of what I'm used to.
FFXI - Obviously Ashes gives a really nice technical upgrade, but otherwise it's similar.
BDO - Slightly better I think? But as an abstractor it doesn't really matter much. BDO is slightly more 'fun' because my cows wander off pretty far from spots, but overall, this is minor.
MineCraft - MineCraft is very slightly better depending on how the spawning and feeding is done, but I don't feel the need to recreate that structure... it does feel a little weird to have the livestock just stand around though.
What kind of customization do you want with your Freehold, or buildings on your Freehold?
Don't care as much. I do quite like doing these things, but Freeholds didn't really give the feeling of it for me. It might be that they're too big, actually. I also got used to the equivalents in BDO, so that's probably influencing it.
MineCraft can be ignored in this comparison, since obviously, it's MineCraft, you build everything yourself.
I'll think more about this, might have more input during testing. Internal decorations, I want to see more of, but I don't generally have strong reactions to these until they're in.
Is there anything in particular you’re excited about regarding what was shown with the Freehold Preview?
It looks 'up to spec', in the sense that nothing directly made me even think in terms of 'disappointment' or 'questioning the design' of the Freeholds themselves. Economic 'concepts' can't be 'enjoyed' fully without more data, for me personally.
Is there anything in particular you’re concerned about regarding what was shown with the Freehold Preview?
No concerns related to freeholds specifically, and again, can't really speak about things like economics or 'rested exp' or 'specifics of farming' until Alpha-2.
Everything sounds good to me, I'm looking forward to giving more targeted non-speculative feedback, but certainly I saw nothing that would make me think that any feedback would be 'hard to either adapt to or dismiss based on design goals'.
Oh. I don't like that bosses can drop Freehold/Building Blueprints. Muh immersion!
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Don't worry. There are a ton of intended bumps along the way for the 'landed gentry road to a master artisan'.
For example as a farmer... First you have to actually acquire citizenship in the node with the CLIMATE you want. and you better hope you can figure out what the parcels are ahead of time. Then you gotta HOPE your mayor likes you and you get a spot or someone willing to sell one to you (and who knows how likely that is if you are a crafting focused person to begin with) then you gotta finally get a parcel... but HOPE you got the best blueprints for what you want to do... and can find the seeds you want to grow... and hope that the crop rotations were built in a playloop you like for the things you like to grow and sell.
Oh and let's certainly hope you don't get ganked and die while farming and toiling. Oh and lets also ALSO hope your node doesn't get seiged before you can make back the break even point on your purchased land and HOPEFULLY one day this happens successfully enough that you are a master crafter.
And that's not even including 'being good at farming', 'being good at the play loops required to get and maintain farming stuff', 'getting all the prerequisite fuel and such' 'not getting a bad weather event turning your crop sour' etc. Oh and ofc 'getting your goods into market without getting jumped'.
There's just so many pitfalls that could lead to a quit moments. There will probably be a lot of churn.
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