Post by Azherae on 2023-07-01 00:19:26
Actually I guess I should additionally note that I don't think my group much likes the 'bidding on Freeholds' and similar things either.
The thing is, obviously we're closer to the type that might succeed than solo early backers.
But aside from that, it's maybe that we've become too 'used to Intrepid making decisions that are explicitly meant to be pain points for certain types of player in order to achieve the 'winners and losers' distinction'.
So in a way it's 'fatigue' combined with 'respect for Steven's goals despite not understanding some of them'.
Making Freeholds bigger, and more important, but also making them less accessible and more economic to everyone falls under this. This is the vision of the game and seems to be core, but we don't like it either, we just 'are past bothering to note strong negative feedback on things that are meant to reward our playstyle at the expense of others'.
Since so many others are now saying that they don't like this, this is me explicitly 'bandwagoning'.
Making Freeholds Bigger is unnecessary.
Making Freeholds harder to get is bad.
Making Freeholds too easily open to economic factors is very bad.
Making 'People at Processing Stations' easily gankable is terribad.
Thanks for your time as always.
The thing is, obviously we're closer to the type that might succeed than solo early backers.
But aside from that, it's maybe that we've become too 'used to Intrepid making decisions that are explicitly meant to be pain points for certain types of player in order to achieve the 'winners and losers' distinction'.
So in a way it's 'fatigue' combined with 'respect for Steven's goals despite not understanding some of them'.
Making Freeholds bigger, and more important, but also making them less accessible and more economic to everyone falls under this. This is the vision of the game and seems to be core, but we don't like it either, we just 'are past bothering to note strong negative feedback on things that are meant to reward our playstyle at the expense of others'.
Since so many others are now saying that they don't like this, this is me explicitly 'bandwagoning'.
Making Freeholds Bigger is unnecessary.
Making Freeholds harder to get is bad.
Making Freeholds too easily open to economic factors is very bad.
Making 'People at Processing Stations' easily gankable is terribad.
Thanks for your time as always.