Post by Azherae on 2023-07-01 18:02:30
From the other thread then, and you can let me know if it is too simplistic as an answer to your question:
My problem with explaining in more detail is that it's burning too much energy on an incorrect premise of design.
Achieving the Freehold should not be monumental. Profiting from it should be, and most importantly 'holding onto it just so others functionally can't have it' should be a remarkably stupid idea.
We're better off with 'abandoned repossessed homesteads' than 'Someone using their second account as a Plot Device'.
We have not received permission from Mag7spy to share the quoted post.
The point is not to make it so that every player can own land.
The point would be to make it that not every player wants to own land, and then tie people's desire to own land to 'how available land is'.
i.e. when a big guild buys up 6 plots, that they find themselves going 'damn, no one wants these for high prices, and it's not a benefit to us to hold onto them, we probably have to sell them for cheap'.
My problem with explaining in more detail is that it's burning too much energy on an incorrect premise of design.
Achieving the Freehold should not be monumental. Profiting from it should be, and most importantly 'holding onto it just so others functionally can't have it' should be a remarkably stupid idea.
We're better off with 'abandoned repossessed homesteads' than 'Someone using their second account as a Plot Device'.
https://www.youtube.com/watch?v=Lp6iqzeA2pQ