We have not received permission from Mag7spy to share the quoted post.
Understood, I'll clarify further just in case.
In the context of this discussion where Pokkitt is talking about chest opening, quest clearing, etc, the
equivalent
things in BDO (event mobs, field and world bosses, sea monsters, some other related quest things), this happens almost immediately.
To the point where you can use it to predict economic flows, and the Devs use it to outright manipulate them. I hope that's clearer. If you give people a Quest to kill world boss Nouver for a certain event period, during that event period, Nouver is zerged so hard that I have seen it be downed in 22
seconds
.
The result is a massive increase in Nouver sub-weapons on Auction since aside from the top 10 or so damage dealers in the fight, everyone has a separate 'roll' for whether or not they get the box.
BDO can manage this because most of the things they do it for are not persistent like the Commissions board would be, but they
do
have content like that. The simple outcome is that people do group up and zerg through that content
so quickly
that the value of anything from it drops instantly.
Occasionally they make what I consider a 'mistake' and make that content type able to drop 'Gold Bars' which can be converted directly to ingame currency. This results in hyperinflation until someone fixes it (and hopefully scolds whoever put a currency faucet on a repeatable non-event).
Thank you, Mag, for reminding me to be more explicit in making sure people understand.