Corruption system and getting "the jump" in wpvp

Post by blat on 2024-03-24 17:03:15

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Post by Ethanh37 on 2024-03-24 20:11:29

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Post by Ludullu on 2024-03-24 20:44:58

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No, that is exactly how it should be. The attacker should either be ready to go Red (depending on his goals) or ready to get fucked by CCs in return. The attacker has the advantage of the first strike and the victim has the advantage of CCing and retaliating. Seems as fair as possible to me.

If the attacker is dumb enough to just stand next to a healing and buffing victim w/o thinking that this victim is about to throw down - that's completely on the attacker, and not the system.
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If the victim group were not aware of their surroundings and couldn't react to the attackers - that's their fault.

And the attacking party would have only 1 PKer, because it's the killing blow that gives you corruption - not attacks themselves.

Post by Flanker on 2024-03-24 21:22:09

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Post by koltovince on 2024-03-24 23:46:19

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Post by Yikan on 2024-03-25 05:48:15

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Post by blat on 2024-03-25 10:43:55

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Post by blat on 2024-03-25 11:11:37

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Post by Ludullu on 2024-03-25 11:23:50

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To me that is the only true owpvp. Anything else is either a full gank that's completely unfair or scaling harassment, where the attacker just keeps the victim at low hp w/o killing them.

The "duel at dawn" should be the goal of owpvp, because both sides have full agreement and understanding of what's about to happen and the consequences of that happening.

Post by unknownsystemerror on 2024-03-25 11:34:00

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Post by blat on 2024-03-25 11:36:22

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Post by blat on 2024-03-25 11:42:13

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Post by Ludullu on 2024-03-25 11:47:08

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And the current system presents exactly that. Anyone can be attacked at any time, but both sides of the encounter are in danger, because the victim could be hit with a super strong ability that bring them really low, while the attacker could be hit back with the strongest CC that allows the victim to retaliate in a big way.

Both sides experience the danger of pvp, while also actively participating in it.

And depending on the willingness and/or game knowledge of either side - the supposed "victim" could be the first one to strike. In L2 (where this system was taken from) the "victim" would quite often strike first, if it was confident in its strength. This would especially happen between classes that had a different approach to pvp (one with stronger CCs and the other with higher dps/burst), or simply between a range "victim" and a melee attacker-to-be.

Post by blat on 2024-03-25 17:50:19

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Post by Ludullu on 2024-03-25 23:34:19

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If Intrepid keep to their "30s-1min ttk" promise (a big IF at the moment) - your big opener would still be only ~20% of hp. You ain't becoming a PKer from just that.

And as I said, if the target is a "willing pvper" quite often they'll be the first ones to strike.

Also, all of this is talking about some random 1v1 situations, while real pvp will be happening between warring guilds and nodes, where PKing is completely free at all times during the war, at which point if the target DIDN'T hit you first - they probably are shit at tracking their surroundings.

p.s. "switching on" pvp is the most artificial system there could be, so I don't really understand what you mean by this system feeling artificial. If a dude hits me - I know for sure he's my enemy. What can be more intuitive and "realistic" than that?

Post by Nightmarelol on 2024-03-26 00:04:56

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Post by unknownsystemerror on 2024-03-26 00:11:38

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Post by blat on 2024-03-29 12:57:23

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Post by Ludullu on 2024-03-29 13:19:03

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I mean, YOU chose to use the big CD. You then chose to wait for the target to heal to full, while doing nothing to them. And at the same time you also chose not to buff yourself with anything defensive, on the off chance the target does retaliate.

There's no abuse of the system here. There's only poor decision-making and/or weird goals behind the initial attack.

Post by blat on 2024-03-29 13:43:57

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Post by Ludullu on 2024-03-29 14:48:57

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By "natural gameplay" here, do you mean "they should just be able to kill each other for free"?

While I can see how a ffa system could be seen as more straightforward, I'm sure it would just lead to OP people murdering literally everyone they see w/o anyone being able to fight back or even get powerful enough to fight back (afaik, that's the case in full loot free pvp games).

The attacker stopping if the target doesn't fight back would be the same as an irl fight stopping if one side gives up. Don't see how this is unnatural.

Post by blat on 2024-03-29 15:04:56

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Post by Azherae on 2024-03-29 15:06:06

Seriously starting to think this game is gonna need 'Threaten' and 'Yield' hotbar buttons...

Post by blat on 2024-03-29 15:15:29

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Post by Azherae on 2024-03-29 15:43:35

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So... they basically 'ragequit', and this is a concern in an MMO because... you're not having as much fun if your opponent ragequits?

Or... what?

Just don't fight weaklings.