Post by Ludullu on 2024-04-10 23:56:31
I've thought of another problem with the premise. The entire thread rolled out of the issue of "the dude that was just a pvper is now not a pvper". That dude made this choice because he figured he was too weak to keep fighting (or got tired of pvp).We have not received permission from blat to share the quoted post.
So in an "inconvenient-to-remove" toggleable system, wouldn't those exact people not even use the toggle? So the very people who you're trying to address wouldn't use your suggestion, because they are not sure in their power.
The, mostly, only ones who'd go for this toggle would be the ones who're sure that they're way stronger than everyone around them (mainly the groups Azherae talked about), at which point there's no real competition or risk for them, because no one in their right mind would flag up against such a player.
And the ones who are not in their right mind, would've 100% flagged up against someone who attacked them first (i.e. "toggled on" the flag in the current system).
So you're either removing the entire premise of the "the jumper has the advantage", because there is no" jumper" or you're back at the current system, where you, as an avid pvper, would simply flag up on an approaching player and that player would then have the advantage of CCing you and continuing the fight (the literal same thing as it would be in your suggested system).
So I still cannot see how this system would be beneficial to the game and not a detriment. It's a completely optional system, with "little compensation" for huge potential losses, where the ones who would choose are either those who wouldn't be attacked in the first place or those who can be perma-flagged in the current system already. All at the cost of potentially letting megaguilds gain even more boosts and benefits than they will already have.