[Feedback Request] Alpha Two Fighter Archetype Preview Shown in March Livestream

Post by Azherae on 2024-04-01 14:43:15

I'm especially partial to Consuming Lethal Blow and Blood Fusion - from my perspective as a probable subclass Fighter, Blood Fusion seems like the least replacable part of the kit. Both abilities provide a form of health and mana recursion in exchange for engaging with the target, which is one of my favorite things to do in a wide variety of games (MOBAs, TCGs, single player RPGs, etc), so I'm really happy it exists here.

A general note here is that this is our group member who is least able to keep track of things or extrapolate, so if you ever want to know what we perceive the 'average person' understands about Ashes, Intrepid, she's a good person to 'watch'.

Normally I spend more time 'getting her caught up' and correcting misconceptions (sometimes this results in no post at all), but this time I didn't, so yes, this does 'imply' that she still kinda views secondary Archetype as closer to 'Subjob' and expects Augments that 'mimic the abilities'. (I did explain to her that it's not that she gets any abilities, but I did need to do that, which is probably about what you can expect from people who don't read the Wiki as much, even if they're around people who are more invested)
I like the concept of Exert, but rather than toning down the raw numbers too much, perhaps add an HP drain-over-time effect as a tradeoff while it's active? It'd mean you gotta think more carefully about when to deploy it; using it at low health becomes fairly risky instead of a potential Get Out Of Bad Situation Free card, and it has the potential for interesting interactions with Blood Fusion, and any future abilities that have added effects when your HP is low. I rather like Dark Knight in FFXI, which has abilities that do indeed trade HP or defense for power, so I'm a bit biased here, but I think Exert is an appropriate place to apply that philosophy.

Similarly, this was not written with 'Augment option' in mind, as much.
Also, will Lunging Assault function if you're Snared or whatnot? I assume not, and that instead, it simply prevents those effects from being APPLIED while active, but does not IGNORE the ones that are on you currently. I'm assuming this because Unstoppable Exert specifically says it's usable through CCs and Lunging Assault doesn't, but figured I'd check.

This is probably important to think about? I'd actually have assumed Lunging Assault could be a CC break on Highswords or something.

Finally, since a second post isn't likely to be forthcoming, and since it's a simple enough postscript, I'm 'asked' to note that your PvE, to SpaceWolf, is 'just filler' to the point where 'giving feedback on it', didn't even come to mind.

Not sure if that's the feedback type the team is looking for relative to the area you did PvE through, but I mention it because it's the 'even our most casual player doesn't think the PvE shown has any meaning'.

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