What is everyone opinion on the gaming forcing you into grouping for content?
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This, basically?
The game types that this is close to, so far, mostly force players to group for
efficient progression
. And looking at their current PvE probably not even that (which should probably be ignored, I know, but they said something recently that makes me think maybe PvE feedback is back on the menu).
There are definitely design reasons why I can see it not turning out that way in the long term, but there's a difference between 'soloable' in the sense of 'I can progress, the game has given me enemies to cut down by myself that are also innately nearly as rewarding as grouping', and 'I could spend 5 minutes killing this one mob because it's challenging and fun but my actual progression rate from doing that is maybe 1/6th of what I'd get in a proper group.
Are we considering it 'forced' just because progression is 'the point'? Because if not, then there's no reason the game has to 'force' grouping. Just make a solo build and solo everything.
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