Dev Discussion #63 - Cutscenes
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Please don't play us a video. If you're going to do a cutscene, it better be using in-game engine assets. It takes up less space, you don't have to worry about licensing video codecs, and it's more immersive.
Sure, I don't have any reason to expect you will, and I feel like most people in this thread are assuming this is the case. But I haven't seen it stated outright, and I think it's really important to say that outside of something that plays literally the first time you boot up the game, everything should be happening live in-engine in some form (teleporting to an instanced special room to run the cutscene is fine!)
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