Consternation surrounding the 8x8 Class system and how to move forward.

Post by Dygz on 2024-08-31 14:52:03

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Post by Dygz on 2024-08-31 15:03:58

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Post by Azherae on 2024-08-31 15:29:47

Ok I believe that of the threads that popped up based on this 'issue' recently, this is the one most appropriate for what I have to say now based on the last Livestream.

The YouTube spotlight question chosen by the team for this stream was another iteration of the 'hey what about Secondaries/augments?'.

It wasn't exactly that, but it was basically that:
"How much will a subclass affect the mechanics of your abilities vs the visual (and audio?) flavor?"

And Steven's response, verbatim:
"Yeah, it's a bit of a spectrum there, right? Because some of the ideas we have with regards to Augmentation is that they could be, kind of, very rudimentary mechanics that get adjusted, such as like, damage values, cooldowns, mana costs, distance and range, some targeting changes, but they could also be very fundamental changes which would include visuals and audio and flavor, for a particular ability, and we've given some examples in the past about augments, we're not quite at the augment stage yet, right? We're still fleshing out the remainder of the classes, being Rogue and Summoner, that are remaining for Alpha-2, we've talked about that earlier when we laid out the roadmap for the A2 testing, and once we get into kind of playing around with these augments we're going to be taking a lot of feedback from the community but the idea is that some of these augments will radically and fundamentally change an ability and that could include all of those things listed."

tl;dr I'm taking this as that subtle call-for-help, even if Steven somehow doesn't know how far along his team is with their design framework. This doesn't sound like a thing where he's seen design docs and just isn't sharing any bits from them. He talks differently in those cases.

He goes into a bit more about stuff from the recent NDA 5-day test and the feedback, and so on, as well, giving me a pretty clear idea of what it is that they want people to feel, and their perspective that this is being achieved.

But I hope it's not too radical/biased/pretentious to say that they do need help if they want to get this done 'soon'. Even if you don't agree with the 'concerned posters' or George's stance that they should do it differently altogether, we can highlight this part:

"we've given some examples in the past about augments, we're not quite at the augment stage yet, right? We're still fleshing out the remainder of the classes, being Rogue and Summoner, that are remaining for Alpha-2"

I'm honestly surprised at the lack of progress here. I don't care why it is and I am not here to prophesy doom or even massive delay or question their overall ability to understand or take the feedback. But I am switching my mode of interacting with this 'problem' to 'giving way too many suggestions and lecturing'. I am taking this as a yeah we basically haven't locked in much of this and might need some inspiration based on what I know of their rudimentary balance framework/ability design schema.

I avoided this before because I don't like the interactions it causes, but I also want to enjoy this game before 2028 (as an A1-and-onwards backer this has nothing to do with launch date opinions). So, I'm gonna push a bit, from now, and hope that Intrepid's response to that 'pushing' is positive. I ask others to also push. Push your ideas, push back those of others as respectfully and detailedly as possible, etc.

Because even without every Archetype done, even with the 'assumption that a lot of this is going to be obvious when the time comes and we could leave it to the devs', if we're all thinking about it anyway, the 'worst' that could happen from giving way too much 'unfounded pre-reveal feedback' is that a lot of it gets discarded. I can't imagine 'discarding things that don't make sense' could take enough time to strain the devs on this, certainly not a net negative if they manage to pick up anything good.

We're with you, Intrepid, just point us at the thing.

Post by Lodrig on 2024-08-31 17:41:03

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Post by George_Black on 2024-08-31 19:29:34

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Post by Depraved on 2024-09-01 07:15:47

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Post by Dygz on 2024-09-01 07:47:12

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Post by Noaani on 2024-09-01 10:25:58

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Post by SmileGurney on 2024-09-01 12:48:05

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Post by RocketFarmer on 2024-09-01 13:30:03

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Post by Azherae on 2024-09-01 13:53:58

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I'm thinking moreso in the way that @Lodrig does about this, rather than specifically about inspiration for Augments, personally, though I realize that I didn't properly communicate that.

I think that giving them a concept of the style of play needed helps to design the Active Skills skilltrees, because they have to be able to know which choices to give, before a distinction between two players of the same Archetype can be made to 'lead into' a Class.

From my perspective, though, knowing the 'class fantasy' or 'understanding the expectations of someone relative to Augments' therefore directly helps with that.

Post by Lodrig on 2024-09-01 14:42:34

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Post by Lodrig on 2024-09-01 14:54:20

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Post by Rippley on 2024-09-03 14:19:14

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Post by Azherae on 2024-09-03 14:44:02

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No, that's just conflation.

All the people who told you things that sounded like 'STFU and wait' will still tell you that.

All the people who were concerned are still concerned.

So, it's not that interesting.

Post by Dygz on 2024-09-03 18:35:49

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Post by Dygz on 2024-09-03 18:39:36

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Post by Azherae on 2024-09-03 19:10:14

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I don't share this perspective.

For those of us who aren't veterans of the forums/close friends of the team, this logic doesn't automatically follow.

For example, from my end, I would assume that if the class fantasy was done all the way back then, the other aspects of design would be further along, and there wouldn't have been as much change from Alpha-1 in Cleric. Now obv this is just my opinion, but if you have historical information, even anecdotal from your discussions with the devs, basically anyone saying 'yeah we definitely have the class fantasies already designed', I'd appreciate it so I can update my priors.

Thanks in advance.

Post by Dygz on 2024-09-03 19:46:53

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Post by Azherae on 2024-09-03 19:48:03

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Ok, none of this seems to indicate the thing I'm asking for.

My group thanks you for the response though.

Post by Lodrig on 2024-09-03 19:51:37

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Post by Azherae on 2024-09-03 19:54:55

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That reminds me to 'give' you something to make that faster and limit repetition.

Search 'Desires Compilation' in the forum search function for some old data.

Post by Dygz on 2024-09-03 20:35:46

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Post by Mag7spy on 2024-09-03 20:38:09

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Post by Dygz on 2024-09-03 20:39:40

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Post by Azherae on 2024-09-03 20:43:52

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And, in turn, for all those who may not see why I disagree with Dygz on this, it's a perception thing.

Dygz believes class fantasy things are known, and we should wait. I believe that Toast did not intend to just 'boost engagement' or 'have the community chat' in the three separate class-related Dev Discussion threads made since 2020.

It probably comes down to the differences in our views of development, both our personal experiences, and our perceptions of Intrepid's methods. The reason for my question was that sometimes, Dygz, being my senior on these forums, can point to things that I'm unaware of to indicate the basis of the perspective.

Mine are here . (Intrepid probably does not want you necro-ing these threads, we have enough on the matter right now)

Post by Dygz on 2024-09-03 20:58:14

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Post by Lodrig on 2024-09-03 21:51:43

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Post by Dygz on 2024-09-03 23:24:30

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Post by Rippley on 2024-09-04 13:41:52

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