Player enemy visual Health Bar update on hit.

Post by Flanker on 2024-09-22 11:15:00

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Post by Ludullu on 2024-09-22 12:03:24

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Yes, that is correct. But it's also the case that Steven liked the same game, took quite a few mechanics from that game into Ashes and even kept them with, what some people consider, the same faults.
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The spam I'm talking about is "just a shitton of people talking all at once", not necessarily one person spamming random stuff or RMTers/traders pushing stuff.
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And this, as is the point about global trade messages, are a preference for in-game interactions. Which then relates to the overall design.

I already gave the example of inter-guild info interactions and how randoms could spoil that part of gameplay. And the same applies for trade. If trade messages can be broadcasted globally - that changes the market interactions and pricings, cause if the entire server knows that a thing is sold at a particular trader - that changes what kind of prices that trader can push for. If the trader can get someone to pay a way higher price for their thing - why would they sell their product for less to someone who's nearer to them?

@Azherae pls tell me if I'm wrong in that assumption. And just to make clear, I'm not saying that worldwide marketplace would magically TP items across the server. I'm saying that global chat would directly influence pricings, cause competition would be drastically different. Is that a wrong assumption?

I also see the absence of worldwide market as another indicator that this kind of interaction is unwanted. Sure, Steven may change his mind and implement it after enough people complain, but for now I feel like it's a point towards my argument against global chat.

And then this exact interaction also addresses the point of "just turn it off if you dislike it". While I like shooting myself in the foot by choosing the dumbest gameplay style and sticking to it (as evident by my Starfield play hours or by my AC6 gameplay videos) - I do feel like it's unfair to tell people "just give up the advantage if you dislike the form this advantage comes in".

If you want to stay on top of trading and/or inter-guild info - you have to parse global chat. And if global chat is available to all (as seems to be the notion here) - chat will be filled with random discussion by random people, cause, as you say yourself, "people are talking to the entire server", so each message in chat can be potentially interacting with any other message in that chat, which inevitably creates a mess of off-topic stuff, which I personally see as spam.

Post by Flanker on 2024-09-22 12:09:44

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Post by Ludullu on 2024-09-22 13:26:47

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Real funny that your mind went immediately towards scamming.

I was talking about "this item costs 1k to make. Selling it somewhere where it doesn't exist (and this is exactly the type of economic design Intrepid are going for) would garner a bigger price exactly due to supply/demand. So now, why would a person sell that item locally when they can upsell it to someone from across the server purely because they can easily connect with them through global chat".

None of that is "a scam". It's literally how supply/demand works, as I understand it. But it still directly influences local costs, cause nothing is local anymore.
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I'd be really interested to know if there's been research on how many casual players go outside of the game to interact with the game's systems.

I'm sure the % is way bigger than it was in the ye olden times, but what is it roughly these days.

To me, anyone who goes to those lengths (and I know that for us, hardcore people, these are not "lengths", but still) - deserves to get the money they can get through it.

P.S. forgot to mention this
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L2 has also released addons all throughout the last 20 years
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It has also released "classic" servers of several types. Btw it came out 5 years before WoW's as well :D
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And as I said before, WoW has lost insane amounts of people, also due to dev decisions. It's simply that WoW had more to begin with, cause it was way more casual than L2 back in 2004 and was also riding the hype of Blizz as a studio and WC3 as an incredible game from said studio, so the overall hype for it was way higher.

In other words, games are literally identical in their history (L2's classic servers also brought a ton of people back into the game and had a ton of hype behind it, just as WoW's did). Both games got ruined by p2w that came directly from the devs as well. Both games are crawling with bots that devs barely do anything about.

The only proper difference is that NCsoft were way more successful with their foray into mobile versions of the game, while Blizz haven't really tried adapting WoW to phones, which imo is a surprisingly non-greedy decision, cause they coulda made insane money in it.

Post by Noaani on 2024-09-22 13:42:15

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