Post by Azherae on 2025-01-26 01:52:22
Random note from Throne and Liberty side:
So, some of the music I hear in towns, as well as sounds, have been rebalanced in the soundscape, making the music stand out more (they have a really good tendency to use events as tests for small systems, so this probably is just 'New Year Festival' music, you can somewhat tell from the instrumentation choices).
This has confirmed to me that for a few of the tracks, the 'issue' for me was the instrumentation being 'lighter'. As a person who played a lot of the 'classic' single player RPGs of the time (Chrono Cross, Chrono Trigger, FF series games, Super Mario RPG, etc), some of them sound more like that.
Mostly, it has 'replaced' the ones that were particularly 'light', leaving many of the other 'stronger' ones, and the experience is better for me because I'm no longer 'waiting' for tracks that feel fitting 'between airy ones' as much.
This matches a feeling that I get in Joeva node, even with the lower variety in AoC music, where the natural score of the game 'strengthens' there. In that post I made a while back, this was also related to the comfort level a lot.
Comfort of this type won't usually make me log in, but it will make me 'sit quietly in game for a few more minutes at a time', and those minutes add up. To be fair though, this effect happens to me regardless of the music type, and I might be 'primed' for it because of one of the MineCraft mods I use which lets me set custom music options for different parts of worlds/biomes. I'd give examples, but MineCraft music is its own 'genre' and probably would not fit anywhere in Ashes, so even explaining what I like about those wouldn't help in 'making MMORPG music that I would enjoy', but if the composers care for some reason, there's a lot of stuff from the artist 'Ever So Blue', who has an incredibly MineCraft-suited style (I'm not convinced they didn't compose these for 'the exact purpose I use them for now' given the names of some tracks).
So, some of the music I hear in towns, as well as sounds, have been rebalanced in the soundscape, making the music stand out more (they have a really good tendency to use events as tests for small systems, so this probably is just 'New Year Festival' music, you can somewhat tell from the instrumentation choices).
This has confirmed to me that for a few of the tracks, the 'issue' for me was the instrumentation being 'lighter'. As a person who played a lot of the 'classic' single player RPGs of the time (Chrono Cross, Chrono Trigger, FF series games, Super Mario RPG, etc), some of them sound more like that.
Mostly, it has 'replaced' the ones that were particularly 'light', leaving many of the other 'stronger' ones, and the experience is better for me because I'm no longer 'waiting' for tracks that feel fitting 'between airy ones' as much.
This matches a feeling that I get in Joeva node, even with the lower variety in AoC music, where the natural score of the game 'strengthens' there. In that post I made a while back, this was also related to the comfort level a lot.
Comfort of this type won't usually make me log in, but it will make me 'sit quietly in game for a few more minutes at a time', and those minutes add up. To be fair though, this effect happens to me regardless of the music type, and I might be 'primed' for it because of one of the MineCraft mods I use which lets me set custom music options for different parts of worlds/biomes. I'd give examples, but MineCraft music is its own 'genre' and probably would not fit anywhere in Ashes, so even explaining what I like about those wouldn't help in 'making MMORPG music that I would enjoy', but if the composers care for some reason, there's a lot of stuff from the artist 'Ever So Blue', who has an incredibly MineCraft-suited style (I'm not convinced they didn't compose these for 'the exact purpose I use them for now' given the names of some tracks).