How to Actually Slow down the leveling Process - Dynamic Mob levels based on Node Progression

Post by laloop on 2025-05-14 07:07:08

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Post by Arya_Yeshe on 2025-05-14 10:40:27

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Post by Ludullu on 2025-05-14 17:58:07

This is already the plan. They simply haven't implemented this yet.

Or, well, it at least WAS the plan before. And I fully intend to KEEP REMINDING THEM OF THAT FUCKING PLAN!

Post by laloop on 2025-05-14 18:09:11

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Post by SongRune on 2025-05-15 13:37:24

This is already the plan. They simply haven't implemented this yet.

Or, well, it at least WAS the plan before. And I fully intend to KEEP REMINDING THEM OF THAT FUCKING PLAN!

Wasn't this already working? It should be super easy to tie spawners to global conditions like node levels. They're already doing it for POI events, aren't they?

Post by Ludullu on 2025-05-15 16:04:11

Wasn't this already working? It should be super easy to tie spawners to global conditions like node levels. They're already doing it for POI events, aren't they?
It might be sooomewhat working for the Riverlands nodes, but definitely not Desert ones. Pretty much the entire desert was at crossroad/encampment lvl and it was filled with lvl14-20+ mobs. Not a single damn lowbie mob in sight.

And the talk of "Jundark will be a lvl50 zone" is reaaaaal fucking dangerous. There should be no goddamn "lvl anything" zones. It should all be tied to ZOIs and node lvls.

Post by Azherae on 2025-05-15 17:20:14

Wasn't this already working? It should be super easy to tie spawners to global conditions like node levels. They're already doing it for POI events, aren't they?
It might be sooomewhat working for the Riverlands nodes, but definitely not Desert ones. Pretty much the entire desert was at crossroad/encampment lvl and it was filled with lvl14-20+ mobs. Not a single damn lowbie mob in sight.

And the talk of "Jundark will be a lvl50 zone" is reaaaaal fucking dangerous. There should be no goddamn "lvl anything" zones. It should all be tied to ZOIs and node lvls.

That's probably just Alpha, since there aren't other starting portals yet, good time to utilize this type of play-flow test. Timeline documents for projects of this type can look pretty arcane if the managers know what they're doing. Big-

"Implements flying boat."
"Refuses to elaborate."
"Leaves (and one update later, so does the boat)"

-energy.

Plus, for an MMORPG, temp implementations of simpler methods that you can basically switch on and off at will can really improve the robustness of servers and design, it's just that mostly no one usually gets to see it since it's only used during Alpha like this, or years later on private servers to re-enable cool(?) features.

One distant day we may have an AoC private server with the Static Rarity Respawns toggled back on, who knows.

Post by Ludullu on 2025-05-15 18:38:55

Plus, for an MMORPG, temp implementations of simpler methods that you can basically switch on and off at will can really improve the robustness of servers and design, it's just that mostly no one usually gets to see it since it's only used during Alpha like this, or years later on private servers to re-enable cool(?) features.
Yeah, that's been my assumption so far, but considering that they pretty much shadow-changed the pvp event death penalties, I'd rather keep yelling at the clouds Steven to NOT FORGET ABOUT THE PROMISE!

Post by laloop on 2025-05-16 02:49:57

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