Steven, Please Rethink “Not for Everyone”
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You're not supposed to be able to CC NonCombatants, though.
Also, the type of PvE matters just as much, if not more, when it comes to 'how difficult it is to kill off a group fighting a boss'. This also applies to certain designs of 'packs' in terms of mob fighting.
I'd be more worried about Ashes falling into the trap of having too few
areas
with appropriately challenging mobs, but 'appropriately' matters by player skill, so that's really a question of 'insufficient content variety for very skilled players'.
Except that even though Steven has sorta 'rolled back' some of our expectations on PvE challenge, he hasn't mentioned any need to temper our expectations about PvE dynamism.
tl;dr
if you can ruin the experience of entire groups solo, it's probably not intended
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If only more people held this opinion...
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->
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C'mon...
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Remove lawless zones. Make wars better by separating those who are directly participating in them and those who are a part of the same group (guild/node). Balance corruption gain/removal by letting people get 1-2 PKs relatively "free", but then scaling the corruption gain massively for any kills beyond that.
Also, CHANGE THE PVP EVENT DEATH PENALTIES BACK TO JUST GEAR DECAY. If you want people to drop items in pvp events - create special bags for this explicit reason. You already have the tools to make all of this much better, so I hope you use those tools.
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