Post by SunScript on 2025-06-25 15:34:14
We have not received permission from Vaknar to share the quoted post.
I enjoy this kind of thing a lot, grassy/flowery fields with vegetation that isn't overly flat or bland looking. The pictures below are from the Nesting Grounds in Throne and Liberty, it's filled with rivers and flowers and the excessive flatness of the area is contrasted by a few giant rocky bird nests and by the observatory ruins overlooking the area from high above. It's these contrasts and the beauty of the vegetation that make it notable to me.
I also enjoy stuff like FFXI's Uleguerand Range. It is a mountainous snowy biome and the reason it's memorable is because of the difficulty in traversing it combined with the beauty. Scattered through the entire range there are crevasses that you might fall into, leading through complex frozen cave systems with difficult enemies. The climb to the top of the Range is long and difficult, but also marked by beautiful views due to the height. Reaching the top lets you then slide down a snowy slope in order to reach a particular cave you can't get to any other way. If you fail to glide the right way, you need to restart the climb.
The Yuhtunga Jungle in FFXI was also memorable. When maps used to be unlocked via quests only, that area was really difficult to navigate by just walking through, because it's an actual labyrinth. I ended up writing a journal with the attempted routes until I mapped out a successful route through. I'll always remember it because no other area in any MMO made me feel as a cartographer/explorer in quite the same way.
We have not received permission from Vaknar to share the quoted post.
A mix of both, please. I enjoy large dramatic features like magic obelisks, tower ruins and so on, as long as they overlook terrain which is beautiful in its own right and as long as I can walk around and discover small details. I'm generally afraid devs will either overdo it with the dramatic or put so much thought into the subtle exploration that they forget to make screenshot worthy vistas.
We have not received permission from Vaknar to share the quoted post.
I like the concept of terrain that changes with the weather/tides. Tidal flooding changing your pathways through an area for example. Day/night cycles changing the way you approach areas (ffxi has undead spawn at night, TL turns some areas into pvp at night etc). Mob tribes fighting each other in certain conditions and you adapting to them being distracted. Volcanic erruptions being both an obstacle and a source of minerals. Sudden weather changes meaning some resource/mob spawns that is suddenly more profitable than what you were doing, meaning you have to think on your feet and act fast to make a good profit.