Post by Azherae on 2025-10-08 13:53:51
I finally found something simple to compare in the three games I like/have hope for, that doesn't rely on a huge amount of prior knowledge. This is an illustration of my complaints and concerns, and also speaking for the other Goldsmith/Jeweler in my guild. Here we go.
FF11, Throne and Liberty, and Ashes of Creation all offer players 2 Ring Slots, and about the same number of craftable rings.
None of these games usually provide Rings as things the player can just buy from Vendors, at least not 'good' ones (TL has added an option or two recently). None of the 3 games offer Rings as a constant, easy targetable/controllable drop, so I think we can consider the sourcing circumstances to be the same for all of them.
"If you want this Ring, you probably can get it faster via making it or buying it from someone who makes it."
Throne and Liberty, and FF11, have methods for adding bonuses to these Rings.
FF11's method is random, doesn't work on all Rings, but works for 'all levels of Rings', i.e. there is always a Ring at any Level where you have the option to Augment/Trait your Ring. The Method is not important.
TL's method is Trait system, and Runes (but Runes are changeable and don't work on all levels of Ring. You probably can also wear any ring at any level (I haven't checked this, it would probably be better if it was true, but it doesn't matter much).
If Ashes of Creation was to add a method for adding Bonuses/additional stat lines to Rings, via Materials, as implied(?) by previous mentions of Crafting (SWG, etc), this would be superior to both those games (TL could match or surpass it by doing the same, but Ashes' Gathering and Materials being better would 'win' here).
Materials for making Rings in FF11 result in entirely different Rings. The materials have intuitive influence on the stats granted by these rings, if you are familiar with basic world-lore of the game.
Green Rocks -> Craft into various types of Green Gemstone depending on skill at cutting them + Randomness, these different types of Green Gemstone fit into MicroSlots (ArtC1 to ArtC5-Gemstone, approximately). All Green Gemstones, when used to make Rings, give AGI stat on those rings. Assume there are 7 more Gemstone Colors related to elements, and that it all makes sense.
There are currently no distinct Materials for making Rings in Throne and Liberty anymore as of this post. All rings use exactly the same materials except the Lithograph (Recipe). This is obviously suboptimal by far, for my Guild's Goldsmith/Jeweler.
Ashes of Creation Rings require too many Materials, to the point of it being referred to as 'literally insane' as of this post. So we have the contrast of:
Throne and Liberty Band of Brutal Agony
Required Goldsmith Knowledge: "Where the original drops because there is no other way to craft one" or "how much the Lithograph costs on Auction".
Goldsmith Influence on Product: Nil
Profession Specialization on Traits/Properties of Product: Nil
Material Effect on Traits/Properties of Product: Nil
Total Material Requirement: Lithograph, 20 Precious Magic Powder (again, universal), Noble Polished Crystals (universal)
Goldsmith not happy at all.
FF11 Sun Ring
Required Goldsmith Knowledge: "The Fact that Red Gems give STR on Rings", "Which specific Metal can be combined with this specific Red Gem"
Goldsmith Influence on Product: Minimal (skill level defines a tiny thing other than success/fail)
Profession Specialization on Traits/Properties of Product: Nil/See above
Material Effect on Traits/Properties of Product: Minimal/See above
Total Material Requirement: 1 Sun Stone, 1 Gold Ring or 1 Gold Ring+1 (a High Quality Gold Ring, which raises chances of the best possible result (Victory Ring +1) from around 1% for most people to around 10% (Goldsmith Influence on Product). Gold Rings require 2x Gold Ingot, Gold Ingots require 4x Gold Ore or 4x Gold Beastcoins, so total '9 items if startinng from scratch'.
Goldsmith is happy during the creation phase but not the economic phase. FF11 has no Gear Decay and no Trait system, so later in the game, nearly no one needs these. Probably one specialist per Server (Specialization in this is economic/related to choices of farming/gathering target, not actual Artisanship compared to any other Goldsmith of sufficient level ).
Ashes of Creation Ring of Invocation
Required Goldsmith Knowledge: "Existence of Invoker's Gem", "Recipe requirements"
Goldsmith Influence on Product: Unknown to us, is this system technically in yet? Assuming not for now .
Profession Specialization on Traits/Properties of Product: Nil? Presumably coming.
Material Effect on Traits/Properties of Product: Nil? Presumably coming
Total Material Requirement: 1 Invoker's Gem, 1 Steel Ingot, SIXTY-ONE ZINC INGOTS (cannot be stressed enough), 8 Emeralds, 27 Rubies, 22 Ring's Final Touches, 25 Riverlands Essence. Not even gonna do the breakdown of what it takes to get the Ingots...
Goldsmith is unhappy during all Phases.
It's not simple, and by comparison above that he does not want 'TL simple', he doesn't even need all the way down to FF11 Simple, but the above is, again, literally insane .
It's not feasible within any amount of time that one would care about it (it's literally impossible for Rings to give the levels of bonuses that would justify the above, we'll get back to Ring Stats later).
It's not fun without the influence options for statlines, materials, or Trait control.
It's not intuitive (where are you even putting the 27 Rubies, Intrepid Crafting Recipe AI Agent?)
It's not economically viable with that specific spread of materials even to feel like repairing it is sensible (one would near-desperately hope that it required 1 Steel Ingot until it had been restored a few times and only then would require a new Invoker's Gem, but desperate hope is often the solace of the fool).
It 'only' gives the following stats:
36 INT
54 WIS
420 Mag. Power
280 Mag. Crit Power
Let's normalize for comparison to TL and FF equiv rings (moreso 'as if it was in those games' not 'there is a ring that is being used for comparison)
FF11 Forme:
4 INT, 5 WIS, +4 Magic Atk. Bonus, +3 ??? (probably Magical Crit Chance)
HQ Version: 5 INT, 6 WIS, +5 Magica Atk. Bonus, +4 Magical Crit Chance (being generous).
Throne and Liberty Forme:
4 PER, 5 WIS, 42 Heavy Attack Chance, 28 Critical Hit Chance (these seem most likely because their balance/gearing is 'better')
Presumably in Ashes these could be Enhanced. In TL such an item would be at least Epic I tier, probably Epic II, so enhance-able up to +9 or +12. Most likely final stats in TL Forme:
7 PER, 8 WIS, 90 Heavy Attack Chance, 80 Critical Hit Chance (no Runes applied, no Traits applied)
FF11 player gets one in their character's lifetime, takes it to Fields of Valor (the aforementioned Random Augmentor option), gets Augment (let's go for a totally average) of +2 DEX, -1 WIS, +2 Blind Resistance, +18 Darkness Resistance.
Final results:
FF11:
"Unhappy", or "Buys another to retry RNG augment with minimal chances of significantly better outcome" so statistically 'still unhappy'. Could just not Augment at all though. If just a Goldsmith, sells and hopes that other unhappy people out there are determined.
Throne and Liberty:
Embark on journey to enhance and Trait this item. Goldsmith probably makes at least 2 more instances of it for the Traiting process. Can afford to make more just for Traits sometimes if the Lithograph is cheap some random day (or using pity mechanic option, for some). Happy if you like Trait progression as a fun game loop ( separate from Artisan happiness).
Ashes of Creation:
Y'all have data on the response to this already, my Guild's Goldsmith will just not. 'Literally insane'. Theoretically could be happy if most of the system brought online (and what is currently online is changed to at least be closer to FF in terms of materials/Artisanship and TL in terms of Incentives/Economy).
Optimal:
1x ArtC3-Gemstone (with an obvious connection/reason to its source/drop which implies this Gem will make a 'Mage Ring')
2x ArtC2/3-Ingot (maybe one of each? optimally can just substitute different ArtC2-4 Ingot options )
2-5x ArtC2-Reagent/Consumable tool (etchers? pliers? Fairy dust? who cares, just make it make sense)
1x Art-C3-Stone_Ring_Mold (not really necessary but probably works for Ashes better if y'all are insisting on interdependence here)
0-2 ArtC2-Gemstone (optional secondary statline/Trait controller)
0-2 ArtC1-3-Magic_Enhancer_Whatnot (there's that fairy dust again... optional tertiary statline/Trait controller)
Not going into Optimal Results because 'Throne and Liberty bias' will come through, ironic considering that they're not there yet either, but at least with them you can see how they can/intend to get there .
Now for the utterly selfish Empyrean Decree...
You should not be trying to make something for people who will only be happy with TL's gutted braindead drop-only-specialization-based Crafting, Intrepid, but you shouldn't be trying to make the damned Antikythera Mechanism for every Ring either.
What you do about the fact that the above 'Optimal' sounds like it might actually be achievable in less than a week is up to you, since Ashes of Creation is not for everyone.
FF11, Throne and Liberty, and Ashes of Creation all offer players 2 Ring Slots, and about the same number of craftable rings.
None of these games usually provide Rings as things the player can just buy from Vendors, at least not 'good' ones (TL has added an option or two recently). None of the 3 games offer Rings as a constant, easy targetable/controllable drop, so I think we can consider the sourcing circumstances to be the same for all of them.
"If you want this Ring, you probably can get it faster via making it or buying it from someone who makes it."
Throne and Liberty, and FF11, have methods for adding bonuses to these Rings.
FF11's method is random, doesn't work on all Rings, but works for 'all levels of Rings', i.e. there is always a Ring at any Level where you have the option to Augment/Trait your Ring. The Method is not important.
TL's method is Trait system, and Runes (but Runes are changeable and don't work on all levels of Ring. You probably can also wear any ring at any level (I haven't checked this, it would probably be better if it was true, but it doesn't matter much).
If Ashes of Creation was to add a method for adding Bonuses/additional stat lines to Rings, via Materials, as implied(?) by previous mentions of Crafting (SWG, etc), this would be superior to both those games (TL could match or surpass it by doing the same, but Ashes' Gathering and Materials being better would 'win' here).
Materials for making Rings in FF11 result in entirely different Rings. The materials have intuitive influence on the stats granted by these rings, if you are familiar with basic world-lore of the game.
Green Rocks -> Craft into various types of Green Gemstone depending on skill at cutting them + Randomness, these different types of Green Gemstone fit into MicroSlots (ArtC1 to ArtC5-Gemstone, approximately). All Green Gemstones, when used to make Rings, give AGI stat on those rings. Assume there are 7 more Gemstone Colors related to elements, and that it all makes sense.
There are currently no distinct Materials for making Rings in Throne and Liberty anymore as of this post. All rings use exactly the same materials except the Lithograph (Recipe). This is obviously suboptimal by far, for my Guild's Goldsmith/Jeweler.
Ashes of Creation Rings require too many Materials, to the point of it being referred to as 'literally insane' as of this post. So we have the contrast of:
Throne and Liberty Band of Brutal Agony
Required Goldsmith Knowledge: "Where the original drops because there is no other way to craft one" or "how much the Lithograph costs on Auction".
Goldsmith Influence on Product: Nil
Profession Specialization on Traits/Properties of Product: Nil
Material Effect on Traits/Properties of Product: Nil
Total Material Requirement: Lithograph, 20 Precious Magic Powder (again, universal), Noble Polished Crystals (universal)
Goldsmith not happy at all.
FF11 Sun Ring
Required Goldsmith Knowledge: "The Fact that Red Gems give STR on Rings", "Which specific Metal can be combined with this specific Red Gem"
Goldsmith Influence on Product: Minimal (skill level defines a tiny thing other than success/fail)
Profession Specialization on Traits/Properties of Product: Nil/See above
Material Effect on Traits/Properties of Product: Minimal/See above
Total Material Requirement: 1 Sun Stone, 1 Gold Ring or 1 Gold Ring+1 (a High Quality Gold Ring, which raises chances of the best possible result (Victory Ring +1) from around 1% for most people to around 10% (Goldsmith Influence on Product). Gold Rings require 2x Gold Ingot, Gold Ingots require 4x Gold Ore or 4x Gold Beastcoins, so total '9 items if startinng from scratch'.
Goldsmith is happy during the creation phase but not the economic phase. FF11 has no Gear Decay and no Trait system, so later in the game, nearly no one needs these. Probably one specialist per Server (Specialization in this is economic/related to choices of farming/gathering target, not actual Artisanship compared to any other Goldsmith of sufficient level ).
Ashes of Creation Ring of Invocation
Required Goldsmith Knowledge: "Existence of Invoker's Gem", "Recipe requirements"
Goldsmith Influence on Product: Unknown to us, is this system technically in yet? Assuming not for now .
Profession Specialization on Traits/Properties of Product: Nil? Presumably coming.
Material Effect on Traits/Properties of Product: Nil? Presumably coming
Total Material Requirement: 1 Invoker's Gem, 1 Steel Ingot, SIXTY-ONE ZINC INGOTS (cannot be stressed enough), 8 Emeralds, 27 Rubies, 22 Ring's Final Touches, 25 Riverlands Essence. Not even gonna do the breakdown of what it takes to get the Ingots...
Goldsmith is unhappy during all Phases.
It's not simple, and by comparison above that he does not want 'TL simple', he doesn't even need all the way down to FF11 Simple, but the above is, again, literally insane .
It's not feasible within any amount of time that one would care about it (it's literally impossible for Rings to give the levels of bonuses that would justify the above, we'll get back to Ring Stats later).
It's not fun without the influence options for statlines, materials, or Trait control.
It's not intuitive (where are you even putting the 27 Rubies, Intrepid Crafting Recipe AI Agent?)
It's not economically viable with that specific spread of materials even to feel like repairing it is sensible (one would near-desperately hope that it required 1 Steel Ingot until it had been restored a few times and only then would require a new Invoker's Gem, but desperate hope is often the solace of the fool).
It 'only' gives the following stats:
36 INT
54 WIS
420 Mag. Power
280 Mag. Crit Power
Let's normalize for comparison to TL and FF equiv rings (moreso 'as if it was in those games' not 'there is a ring that is being used for comparison)
FF11 Forme:
4 INT, 5 WIS, +4 Magic Atk. Bonus, +3 ??? (probably Magical Crit Chance)
HQ Version: 5 INT, 6 WIS, +5 Magica Atk. Bonus, +4 Magical Crit Chance (being generous).
Throne and Liberty Forme:
4 PER, 5 WIS, 42 Heavy Attack Chance, 28 Critical Hit Chance (these seem most likely because their balance/gearing is 'better')
Presumably in Ashes these could be Enhanced. In TL such an item would be at least Epic I tier, probably Epic II, so enhance-able up to +9 or +12. Most likely final stats in TL Forme:
7 PER, 8 WIS, 90 Heavy Attack Chance, 80 Critical Hit Chance (no Runes applied, no Traits applied)
FF11 player gets one in their character's lifetime, takes it to Fields of Valor (the aforementioned Random Augmentor option), gets Augment (let's go for a totally average) of +2 DEX, -1 WIS, +2 Blind Resistance, +18 Darkness Resistance.
Final results:
FF11:
"Unhappy", or "Buys another to retry RNG augment with minimal chances of significantly better outcome" so statistically 'still unhappy'. Could just not Augment at all though. If just a Goldsmith, sells and hopes that other unhappy people out there are determined.
Throne and Liberty:
Embark on journey to enhance and Trait this item. Goldsmith probably makes at least 2 more instances of it for the Traiting process. Can afford to make more just for Traits sometimes if the Lithograph is cheap some random day (or using pity mechanic option, for some). Happy if you like Trait progression as a fun game loop ( separate from Artisan happiness).
Ashes of Creation:
Y'all have data on the response to this already, my Guild's Goldsmith will just not. 'Literally insane'. Theoretically could be happy if most of the system brought online (and what is currently online is changed to at least be closer to FF in terms of materials/Artisanship and TL in terms of Incentives/Economy).
Optimal:
1x ArtC3-Gemstone (with an obvious connection/reason to its source/drop which implies this Gem will make a 'Mage Ring')
2x ArtC2/3-Ingot (maybe one of each? optimally can just substitute different ArtC2-4 Ingot options )
2-5x ArtC2-Reagent/Consumable tool (etchers? pliers? Fairy dust? who cares, just make it make sense)
1x Art-C3-Stone_Ring_Mold (not really necessary but probably works for Ashes better if y'all are insisting on interdependence here)
0-2 ArtC2-Gemstone (optional secondary statline/Trait controller)
0-2 ArtC1-3-Magic_Enhancer_Whatnot (there's that fairy dust again... optional tertiary statline/Trait controller)
Not going into Optimal Results because 'Throne and Liberty bias' will come through, ironic considering that they're not there yet either, but at least with them you can see how they can/intend to get there .
Now for the utterly selfish Empyrean Decree...
You should not be trying to make something for people who will only be happy with TL's gutted braindead drop-only-specialization-based Crafting, Intrepid, but you shouldn't be trying to make the damned Antikythera Mechanism for every Ring either.
What you do about the fact that the above 'Optimal' sounds like it might actually be achievable in less than a week is up to you, since Ashes of Creation is not for everyone.
https://www.youtube.com/watch?v=bcfVdMpaIIE