Idea for Rewarding Skill Progression in Gathering

Post by PresHarrison on 2025-10-19 19:50:01

We have not received permission from PresHarrison to share this post.

Post by Aeacus on 2025-10-19 20:10:36

We have not received permission from Aeacus to share this post.

Post by Ludullu on 2025-10-19 21:24:58

I'd prefer experience expression to come from quantity gathered, rather than seeing rarity of stuff, mainly because seeing the rarity would greatly undermine newbie's attempts at breaking into the market.

If all the high lvl players can just run around and snipe all the valuable materials - this means that basic mats are even less valued than they already are. Which means that newbies/casuals will never be able to get lucky on a spawn and progress their character faster by selling/using a high rarity gatherable.

But with a higher quantity approach (i.e. a master of his craft knows how to gather a material in a more refined way) the high lvl players still benefit more from rare finds, but the profession's rng floor is equal among everyone.

Post by akachano on 2025-10-20 01:58:12

We have not received permission from akachano to share this post.

Post by PresHarrison on 2025-10-20 02:08:02

We have not received permission from PresHarrison to share this post.

Post by Ludullu on 2025-10-20 02:38:49

We have not received permission from PresHarrison to share the quoted post.
The point of becoming the JM is to have the access to higher grade mats and higher grade tools that give you a boost to gathering rarity. And then ON TOP of those things you'd also be getting more stuff per gatherable source.

I'm literally suggesting cut down on the amount of trees you'd need to cut, w/o completely removing newbies/casuals from the artisan/market gameplay of Ashes.

Post by lamina5432 on 2025-10-20 03:00:05

We have not received permission from lamina5432 to share this post.

Post by Azherae on 2025-10-20 13:16:19

I generally disagree with the approach suggested in the OP, because it would not be consistent across Gathering Professions even considering that Ashes uses Rarity grades.

The only way the suggestion works is with predetermined Rarity (not Static Rarity) which is always a danger-point if anything is sending that data to the Client. Devaluation-Denial behaviour is certainly uncommon in games but it's not so uncommon that it doesn't cause specific stupid forms of frustration/conflict.

That said, I (and afaik my group members) don't like:
  • Profession Equipment raising chances of rare drops as a direct function
  • Rarity options across all ArtC(N) slots for most/all materials
  • Predetermined Rarity as a general gameplay incentive/concept
  • Large effects of Artisan skill on the outcomes of ArtC(N<4) gathering points

The last one might be okay if Ashes received an overhaul in which the second was somehow 'fixed' relative to Crafting, but as it is now...

I'm imagining the nightmare of trying to scrounge up 50 Rare+ Ore because you can't be confident that you will get a Rare Greatsword out of all your work without all the component Ingots in the attempt also being Rare.

One could argue 'but with more Artisanship Skill you could get more Rare+ Ore faster!' and to those people I guess I would concede that if they want no one but the grindiest of grinders to ever have a Rare Grade Brass 2HSword, then sure it's fine.

If enough people consider that to be fun, good. Those I speak for, don't.

Post by Aszkalon on 2025-10-20 15:51:30

We have not received permission from Aszkalon to share this post.

Post by Azherae on 2025-10-20 16:14:41

We have not received permission from Aszkalon to share the quoted post.

Yes? Like, that's explicitly the point of the game?

They even told us that this was the reason Static Rarity was a thing.

Post by Ludullu on 2025-10-20 19:08:18

The only way the suggestion works is with predetermined Rarity (not Static Rarity) which is always a danger-point if anything is sending that data to the Client.
Fairly sure that this is the exact reason why we currently have cheats for Ashes that show you the rarity of gatherables.

Post by Volgaris on 2025-10-20 20:11:29

We have not received permission from Volgaris to share this post.

Post by Aszkalon on 2025-10-20 23:18:43

We have not received permission from Aszkalon to share this post.

Post by PresHarrison on 2025-10-22 00:17:01

We have not received permission from PresHarrison to share this post.

Post by Ludullu on 2025-10-22 00:34:59

We have not received permission from PresHarrison to share the quoted post.
Yeah, I've heard multiple people say that rarity+ buffs/effects don't work in one or several professions. Dunno if people have properly and extensively tested it though.

Post by Aszkalon on 2025-10-22 11:50:51

We have not received permission from Aszkalon to share this post.