Post by JustVine on 2021-06-01 13:06:38
Surprising probably no one who knows me, after reviewing the siege footage, I am very pro rainbow.
1. The rainbow effect is on the 'top' in field of view. It's not going to distort the view of combatants except maybe at the edges, but if you need to see in the edges you are probably close enough to see the enemy vs friend icon anyway and IS has specifically said silhouettes are important to their design philosophy. So lack of clarity from that range would mean silhouettes need tuning in this case given the rainbow is fairly translucent.
2. Rainbows can be easily tied to 'positive' effects. The purpose here is obviously a cleric spell. It's obviously benefiting SOMEONE in the bubble.
3. It'd be really easy to change the gold part of the effect to be a reddish brown/purpleish black, without changing the rainbow part that signifies it as a clear 'positive' spell type, making it subtly tell you who benefits from entering this aoe.
4. You want positive aoe spells to be visible to players BECAUSE it can get chaotic in a siege. Rainbows with a clear marker, and a shimmering enemy vs friend effect is in my opinion subtle while still being clear. And you definitely want this type of thing to be seen in the sky rather than on the much more chaotic ground (where a lot of mage spells have 'harming' aoe particle effects.) I don't think the gold shimmer would be as clear a marker in the heat of combat or low frame rate situations.
5. Obviously rainbows look freakin cool.
1. The rainbow effect is on the 'top' in field of view. It's not going to distort the view of combatants except maybe at the edges, but if you need to see in the edges you are probably close enough to see the enemy vs friend icon anyway and IS has specifically said silhouettes are important to their design philosophy. So lack of clarity from that range would mean silhouettes need tuning in this case given the rainbow is fairly translucent.
2. Rainbows can be easily tied to 'positive' effects. The purpose here is obviously a cleric spell. It's obviously benefiting SOMEONE in the bubble.
3. It'd be really easy to change the gold part of the effect to be a reddish brown/purpleish black, without changing the rainbow part that signifies it as a clear 'positive' spell type, making it subtly tell you who benefits from entering this aoe.
4. You want positive aoe spells to be visible to players BECAUSE it can get chaotic in a siege. Rainbows with a clear marker, and a shimmering enemy vs friend effect is in my opinion subtle while still being clear. And you definitely want this type of thing to be seen in the sky rather than on the much more chaotic ground (where a lot of mage spells have 'harming' aoe particle effects.) I don't think the gold shimmer would be as clear a marker in the heat of combat or low frame rate situations.
5. Obviously rainbows look freakin cool.